+ if (sWorld.getConfig(CONFIG_ALLOW_FLYING_MOUNTS_EVERYWHERE) == 1)
+ pCurrChar->FlyingMountsSpellsToItems();
+
pCurrChar->SendInitialPacketsBeforeAddToMap();
//Show cinematic at the first time that player login
@@ -779,6 +782,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);