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标题: 魔兽世界SPELL_EFFECT命令个人总结 [打印本页]

作者: admin    时间: 2016-4-20 23:10
标题: 魔兽世界SPELL_EFFECT命令个人总结
#define SPELL_EFFECT_INSTAKILL 1 //#define SPELL_EFFECT_SCHOOL_DAMAGE 2 //魔法系的伤害(如神圣伤害)
#define SPELL_EFFECT_DUMMY 3 //沉默 还是 禁言?
#define SPELL_EFFECT_PORTAL_TELEPORT 4 //传送入口
#define SPELL_EFFECT_TELEPORT_UNITS 5 //传送组
#define SPELL_EFFECT_APPLY_AURA 6 //增加光环
#define SPELL_EFFECT_ENVIRONMENTAL_DAMAGE 7 //环境的伤害?区域伤害?
#define SPELL_EFFECT_MANA_DRAIN 8 //抽蓝?
#define SPELL_EFFECT_HEALTH_LEECH 9 //吸取生命值
#define SPELL_EFFECT_HEAL 10 //治疗
#define SPELL_EFFECT_BIND 11 //捆
#define SPELL_EFFECT_PORTAL 12 //入口
#define SPELL_EFFECT_RITUAL_BASE 13 //基本仪式
#define SPELL_EFFECT_RITUAL_SPECIALIZE 14 //特殊仪式
#define SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL 15 //传送门仪式
#define SPELL_EFFECT_QUEST_COMPLETE 16 //完成任务
#define SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL 17 //物理武器伤害
#define SPELL_EFFECT_RESURRECT 18 //复活
#define SPELL_EFFECT_ADD_EXTRA_ATTACKS 19 //增加额外攻击
#define SPELL_EFFECT_DODGE 20 //躲闪
#define SPELL_EFFECT_EVADE 21 //回避未击中??
#define SPELL_EFFECT_PARRY 22 //招架
#define SPELL_EFFECT_BLOCK 23 //格档
#define SPELL_EFFECT_CREATE_ITEM 24 //制造道具
#define SPELL_EFFECT_WEAPON 25 //武器
#define SPELL_EFFECT_DEFENSE 26 //防御
#define SPELL_EFFECT_PERSISTENT_AREA_AURA 27 //持续的区域光环(如暴风雪改)
#define SPELL_EFFECT_SUMMON 28 //召唤
#define SPELL_EFFECT_LEAP 29 //跳跃???
#define SPELL_EFFECT_ENERGIZE 30 //加能量
#define SPELL_EFFECT_WEAPON_PERCENT_DAMAGE 31 //武器乘以百分比伤害
#define SPELL_EFFECT_TRIGGER_MISSILE 32 //触发投射武器
#define SPELL_EFFECT_OPEN_LOCK 33 //开锁
#define SPELL_EFFECT_SUMMON_MOUNT_OBSOLETE 34 //召唤坐骑废弃的
#define SPELL_EFFECT_APPLY_AREA_AURA 35 //增加区域光环
#define SPELL_EFFECT_LEARN_SPELL 36 //学习spell
#define SPELL_EFFECT_SPELL_DEFENSE 37 //法术防御
#define SPELL_EFFECT_DISPEL 38 //驱散 清除
#define SPELL_EFFECT_LANGUAGE 39 //语言
#define SPELL_EFFECT_DUAL_WIELD 40 //双手挥舞(武器)
#define SPELL_EFFECT_SUMMON_WILD 41 //召唤野兽(驯服野兽?)
#define SPELL_EFFECT_SUMMON_GUARDIAN 42 //召唤保护者(术士等职业招呼类型的宝宝,无宠栏)
#define SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER 43 //传送_施法者的种族
#define SPELL_EFFECT_SKILL_STEP 44 //熟练度skill的等级? 升级??
#define SPELL_EFFECT_UNDEFINED_45 // 未定义
#define SPELL_EFFECT_SPAWN 46 //刷怪
#define SPELL_EFFECT_TRADE_SKILL 47 //商业技能
#define SPELL_EFFECT_STEALTH 48 //偷窃
#define SPELL_EFFECT_DETECT 49 //侦测
#define SPELL_EFFECT_SUMMON_OBJECT 50 //召唤对象(object)
#define SPELL_EFFECT_FORCE_CRITICAL_HIT 51 //暴力的微急的一击
#define SPELL_EFFECT_GUARANTEE_HIT 52 //保护..免受伤害的一击
#define SPELL_EFFECT_ENCHANT_ITEM 53 //附魔道具
#define SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY 54 //暂时附魔道具
#define SPELL_EFFECT_TAMECREATURE 55 //驯服野兽(生物)
#define SPELL_EFFECT_SUMMON_PET 56 //召唤宠物(有宠物条)
#define SPELL_EFFECT_LEARN_PET_SPELL 57 //学习宠物技能
#define SPELL_EFFECT_WEAPON_DAMAGE 58 //武器伤害
#define SPELL_EFFECT_OPEN_LOCK_ITEM 59 //道具开锁
#define SPELL_EFFECT_PROFICIENCY 60 //专精
#define SPELL_EFFECT_SEND_EVENT 61 //发送事件
#define SPELL_EFFECT_POWER_BURN 62 //能量燃烧(燃烧power)
#define SPELL_EFFECT_THREAT 63 //恐惧或者是恐吓怪(单体)
#define SPELL_EFFECT_TRIGGER_SPELL 64 //触发spell
#define SPELL_EFFECT_HEALTH_FUNNEL 65 //生命值注入(回血?)
#define SPELL_EFFECT_POWER_FUNNEL 66 //power注入(回蓝黄怒???)
#define SPELL_EFFECT_HEAL_MAX_HEALTH 67 //治疗恢复满血
#define SPELL_EFFECT_INTERRUPT_CAST 68 //打断施法
#define SPELL_EFFECT_DISTRACT 69 /// 扰乱
#define SPELL_EFFECT_PULL 70 //拉,引诱
#define SPELL_EFFECT_PICKPOCKET 71 //扒手
#define SPELL_EFFECT_ADD_FARSIGHT 72 //增加远距离视野
#define SPELL_EFFECT_SUMMON_POSSESSED 73  //召唤possessed(媚魔?)
#define SPELL_EFFECT_SUMMON_TOTEM 74 //召唤图腾
#define SPELL_EFFECT_HEAL_MECHANICAL 75 //治疗机械类的宝宝??
#define SPELL_EFFECT_SUMMON_OBJECT_WILD 76 //召唤野生的对象(object)
#define SPELL_EFFECT_SCRIPT_EFFECT 77 //脚本spell
#define SPELL_EFFECT_ATTACK 78 //攻击
#define SPELL_EFFECT_SANCTUARY 79 //圣所 避难区???
#define SPELL_EFFECT_ADD_COMBO_POINTS 80 //增加连击点数
#define SPELL_EFFECT_CREATE_HOUSE 81 //建造房子
#define SPELL_EFFECT_BIND_SIGHT 82 //致盲
#define SPELL_EFFECT_DUEL 83 //决斗 斗争
#define SPELL_EFFECT_STUCK 84 //粘住,刺?背刺???
#define SPELL_EFFECT_SUMMON_PLAYER 85 //召唤玩家
#define SPELL_EFFECT_ACTIVATE_OBJECT 86 //使对象活动起来
#define SPELL_EFFECT_SUMMON_TOTEM_SLOT_1 87 //召唤图腾栏1
#define SPELL_EFFECT_SUMMON_TOTEM_SLOT_2 88 //召唤图腾栏2
#define SPELL_EFFECT_SUMMON_TOTEM_SLOT_3 89 //召唤图腾栏3
#define SPELL_EFFECT_SUMMON_TOTEM_SLOT_4 90 //召唤图腾栏4
#define SPELL_EFFECT_THREAT_ALL 91 //群体恐惧或恐吓怪
#define SPELL_EFFECT_ENCHANT_HELD_ITEM 92 //保持对道具释魔法
#define SPELL_EFFECT_SUMMON_PHANTASM 93 //召唤幻像 幽灵
#define SPELL_EFFECT_SELF_RESURRECT 94 //自我复活
#define SPELL_EFFECT_SKINNING 95 //剥皮
#define SPELL_EFFECT_CHARGE 96 //冲锋,冲向敌人
#define SPELL_EFFECT_SUMMON_CRITTER 97 //召唤家畜
#define SPELL_EFFECT_KNOCK_BACK 98 //背后敲打 背刺等??
#define SPELL_EFFECT_DISENCHANT 99 //使什么醒悟 唤醒???
#define SPELL_EFFECT_INEBRIATE 100 //醉
#define SPELL_EFFECT_FEED_PET 101 //喂养宠物
#define SPELL_EFFECT_DISMISS_PET 102 //解散宠物
#define SPELL_EFFECT_REPUTATION 103 //声望
#define SPELL_EFFECT_SUMMON_OBJECT_SLOT_1 104 //召唤对象栏1
#define SPELL_EFFECT_SUMMON_OBJECT_SLOT_2 105 //召唤对象栏2
#define SPELL_EFFECT_SUMMON_OBJECT_SLOT_3 106 //召唤对象栏3
#define SPELL_EFFECT_SUMMON_OBJECT_SLOT_4 107 //召唤对象栏4
#define SPELL_EFFECT_DISPEL_MECHANIC 108 //驱散技能(捆 晕眩等...)
#define SPELL_EFFECT_SUMMON_DEAD_PET 109 //召唤死了的宠物
#define SPELL_EFFECT_DESTROY_ALL_TOTEMS 110 //毁掉所有图腾
#define SPELL_EFFECT_DURABILITY_DAMAGE 111 //耐久度攻击(使耐久度减少)
#define SPELL_EFFECT_SUMMON_DEMON 112 //召唤恶魔
#define SPELL_EFFECT_RESURRECT_NEW 113 //复活(新)
#define SPELL_EFFECT_ATTACK_ME 114 //攻击我
#define SPELL_EFFECT_DURABILITY_DAMAGE_PCT 115 //耐久度降低(pct)
#define SPELL_EFFECT_SKIN_PLAYER_CORPSE 116 //玩家尸体
#define SPELL_EFFECT_SPIRIT_HEAL 117 //精神治疗
#define SPELL_EFFECT_SKILL 118 //熟练度
#define SPELL_EFFECT_AURA_NEW 119 //光环(新)
#define SPELL_EFFECT_TELEPORT_GRAVEYARD 120 //传送到墓地


作者: 爱上你的人    时间: 2016-11-7 08:50
感谢楼主分享,祝愿吾爱尚玩越来越好!




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