吾爱尚玩资源基地

标题: 魔兽单机定时间随机召唤生物的脚本 [打印本页]

作者: admin    时间: 2016-4-23 17:21
标题: 魔兽单机定时间随机召唤生物的脚本
下面是以个T端335版本WOTLK版本的随机召唤生物,并公告的脚本。。

注意:你需要定义好比较好的时间设置,否则容易当机。最好多测试一下


#include "ScriptPCH.h"#define MIN_INTERVAL_TIMER 900000 // 15 minutes, in miliseconds.... 1 second = 1000 miliseconds
#define MAX_INTERVAL_TIMER 1800000 // 30 minutes
#define RANDOM_NPC_ENTRY 00000
#define RANDOM_ITEM_REWARD_ENTRY 10000
// edit all this shit ^
class Random_Appearance : public WorldScript
{
public:
    Random_Appearance() : WorldScript("Random_Appearance") {}
    uint32 Timer;

    void DoRandomShit()
    {
        SessionMap Players = sWorld->GetAllSessions();
        if(Players.empty())
            return;
        SessionMap::iterator itr = Players.find(urand(0, Players.size()));
        Player* player = itr->second->GetPlayer();
        Position *pos;
        player->GetPosition(pos);
        pos->m_positionX -= 3;
        pos->m_positionY -= 3;
        Creature* Summoned = player->SummonCreature(RANDOM_NPC_ENTRY, *pos, TEMPSUMMON_MANUAL_DESPAWN, 5000);
        const ItemTemplate* rewardedItem = sObjectMgr->GetItemTemplate(RANDOM_ITEM_REWARD_ENTRY);
        std::ostringstream ss;
        ss << "Congratulations, you have been randomly gifted with ";
        ss << rewardedItem->Name1;
        ss << " !";
        Summoned->MonsterSay(ss.str().c_str(), LANG_UNIVERSAL, player->GetGUID());
        player->AddItem(RANDOM_ITEM_REWARD_ENTRY, 1);
        Timer = urand(MIN_INTERVAL_TIMER, MAX_INTERVAL_TIMER);
    }

    void OnStartup()
    {
        Timer = urand(MIN_INTERVAL_TIMER, MAX_INTERVAL_TIMER);
    }

    void OnUpdate(uint32 diff)
    {
        if(diff > Timer)
            DoRandomShit();
        else
            Timer -= diff;
    }
};
void AddSC_Random_Appearance()
{
    new Random_Appearance();
}






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