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标题:
另外一种WOW_WOTLK单机中配置是否取消疲劳度的代码
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作者:
admin
时间:
2016-4-24 17:34
标题:
另外一种WOW_WOTLK单机中配置是否取消疲劳度的代码
这个是一套可以再Trinity端中配置是否取消角色疲劳度的一个C++代码。
直接加到Trinity中,。然后你可以通过worldserver.conf配置文件来设置是否开启疲劳设置。。
另外一个代码可以参考这里:
http://www.523play.com/forum.php?mod=viewthread&tid=254&fromuid=1
下面是代码
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entiti
index e12e5ee..b9e7b6d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -78,6 +78,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
+#include "Config.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -1312,9 +1313,12 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
{
switch (timer)
{
- case FATIGUE_TIMER:
- return MINUTE * IN_MILLISECONDS;
- case BREATH_TIMER:
+ if(ConfigMgr::GetBoolDefault("fatigue.enabled", true)) // If "fatigue.en
+ {
+ case FATIGUE_TIMER:
+ return MINUTE * IN_MILLISECONDS;
+ }
+ case BREATH_TIMER:
{
if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSes
return DISABLED_MIRROR_TIMER;
@@ -1396,6 +1400,9 @@ void Player::HandleDrowning(uint32 time_diff)
}
// In dark water
+ if(ConfigMgr::GetBoolDefault("fatigue.enabled", true)) // If "fatigue.en
+ {
+
if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
{
// Fatigue timer not activated - activate it
@@ -1432,7 +1439,7 @@ void Player::HandleDrowning(uint32 time_diff)
else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE
}
-
+ }
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(
{
// Breath timer not activated - activate it
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserv
index bf19240..b81fcbd 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -825,6 +825,13 @@ RecruitAFriend.MaxDifference = 4
DisableWaterBreath = 4
#
+# Enable or Disable "Fatigue" timer
+# default = 1 (enabled)
+# = 0 (disabled)
+
+fatigue.enabled = 1
+
+#
# AllFlightPaths
# Description: Character knows all flight paths (of both factions) after
# Default: 0 - (Disabled)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entiti
index e12e5ee..b9e7b6d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -78,6 +78,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
+#include "Config.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -1312,9 +1313,12 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
{
switch (timer)
{
- case FATIGUE_TIMER:
- return MINUTE * IN_MILLISECONDS;
- case BREATH_TIMER:
+ if(ConfigMgr::GetBoolDefault("fatigue.enabled", true)) // If "fatigue.en
+ {
+ case FATIGUE_TIMER:
+ return MINUTE * IN_MILLISECONDS;
+ }
+ case BREATH_TIMER:
{
if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSes
return DISABLED_MIRROR_TIMER;
@@ -1396,6 +1400,9 @@ void Player::HandleDrowning(uint32 time_diff)
}
// In dark water
+ if(ConfigMgr::GetBoolDefault("fatigue.enabled", true)) // If "fatigue.en
+ {
+
if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
{
// Fatigue timer not activated - activate it
@@ -1432,7 +1439,7 @@ void Player::HandleDrowning(uint32 time_diff)
else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE
}
-
+ }
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(
{
// Breath timer not activated - activate it
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserv
index bf19240..b81fcbd 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -825,6 +825,13 @@ RecruitAFriend.MaxDifference = 4
DisableWaterBreath = 4
#
+# Enable or Disable "Fatigue" timer
+# default = 1 (enabled)
+# = 0 (disabled)
+
+fatigue.enabled = 1
+
+#
# AllFlightPaths
# Description: Character knows all flight paths (of both factions) after
# Default: 0 - (Disabled)
Fatigue Disable禁止疲劳代码下载
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