//Enums here you can define certain numercial numbers as well as other things that you plan to use alot in your script or just for quicker acess.
enum items {
GM_HOOD = 12064,
GM_ROBE = 2586,
GM_SLIPPERS = 11508
};
/* Enums can also be achieved by typing it this way.
#define GM_HOOD 12064
#define GM_ROBE 2586
#define GM_SLIPPERS 11508
But i personally prefer enums.*/
class TestGmGear : public CreatureScript
{
public:
TestGmGear() : CreatureScript(/*TheScriptNameWhichYouWillAddToYourNpc*/"TestGmGear") { }