2.堆叠数类: UPDATE `item_template` SET stackable = 999 where stackable > 1 ; #所有堆叠数大于1的改为999
UPDATE `item_template` SET `stackable`='999' WHERE (`entry`='6265') ; #灵魂碎片堆叠数改为999
3.产量类:
UPDATE `skinning_loot_template` SET `maxcount` = 20 ; #剥皮最大产量为20单位
UPDATE `fishing_loot_template` SET `maxcount` = 20 ; #钓鱼
UPDATE `gameobject_loot_template` SET `maxcount` = 20 ;草、矿、宝箱
UPDATE `prospecting_loot_template` SET `maxcount` = 20 ;采矿附产品(孔雀石、虎眼石、等)最大产量为20单位
UPDATE `creature_loot_template` SET `maxcount`='20' WHERE `item`='2589' ;亚麻布最大产量为20
UPDATE `creature_loot_template` SET `maxcount`='20' WHERE `item`='2592' ;毛料
UPDATE `creature_loot_template` SET `maxcount`='20' WHERE `item`='4306' ;丝绸
UPDATE `creature_loot_template` SET `maxcount`='20' WHERE `item`='4338' ;魔纹布
UPDATE `creature_loot_template` SET `maxcount`='20' WHERE `item`='14047' ;符文布
UPDATE `creature_loot_template` SET `maxcount`='20' WHERE `item`='14256' ;恶魔布
UPDATE `creature_loot_template` SET `maxcount`='20' WHERE `item`='21877' ;灵纹布
4.刷新时间类:
UPDATE `gameobject` SET `spawntimesecs` = 5 ;草、矿、宝箱等刷新时间为5秒
UPDATE `creature` SET `spawntimesecs` = 5 ;怪物刷新时间为5秒,BOSS的虽超过5秒,但也绝不会让你等很久
5.冷却时间类:
UPDATE `item_template` SET spellcategorycooldown_1 = 5000 where spellcategorycooldown_1 = 120000 and class = 0 ;#将药水的冷却时间设为5秒
6.趣味类:
UPDATE `item_template` SET randomsuffix = 222 where randomsuffix = 0 and Quality > 1 and class = 2 ;为绿色及以上的无随机附魔的武器加上221的随机附魔
UPDATE `item_template` SET randomsuffix = 221 where randomsuffix = 0 and Quality > 1 and class = 4 ;为绿色及以上的无随机附魔的防具加上221的随机附魔
这里我选的是221的随机附魔,有加物攻的,有加法伤的,有加敏捷的。。。所有职业都会有适合的,如果集齐一套“心灵之XXX”,加的法伤将有6百多, 当然你也可以选择其它的,只要是randomsuffix字段出现的,都可以用,提示下:222最适合战士用。你也可以把命令中的and Quality > 1去掉,这样连灰色装备也会有随机附魔效果,虽然鼠标行色移到装备上时所加的都是0,但在插件框里是有显示的。
7.给990006的NPC加上各种卷轴:
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','3013','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','954','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','3012','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','1180','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','955','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','1181','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','1478','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','2289','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','1477','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','1711','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','2290','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','1712','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','4421','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','4426','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','4425','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','4422','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','4419','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','4424','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','10305','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','10310','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','10309','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','10307','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','10308','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','10306','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','27500','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','27503','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','27498','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','27502','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','27499','0');
INSERT INTO `npc_vendor` (`entry`,`item`,`maxcount`) VALUES ('990006','27501','0');
update player_levelstats set str=str*3/2,agi=agi*3/2,sta=sta*3/2,inte=inte*3/2,spi=spi*3/2;
#人物属性1.5倍 不能再高了 数据库限制255是上限 1.5倍70人物主要属性都是200多了
UPDATE player_classlevelstats SET basehp = basehp*3 ;
UPDATE player_classlevelstats SET basemana=basemana*3 where basemana<>0;
#人物基础血量蓝 3倍 这两个不知道别人发过没 是不是太简单了
随机附魔221 加个RandomProperty=0 这样没有属性的装备少了好多 至于222没试呢 注意修橙色以上的物品(即quality>4)不起作用 附魔属性为零 另外物品等级越高附魔越好但是itemlevel<=255级
UPDATE item_template SET randomsuffix = 221 where randomsuffix = 0 and RandomProperty=0 and class = 2 and Quality > 1 and quality<5;
#为绿色及以上的无随机附魔的武器加上221的随机附魔
UPDATE item_template SET randomsuffix = 221 where randomsuffix = 0 and RandomProperty=0 and class = 4 and Quality > 1 and quality<5;
#为绿色及以上的无随机附魔的防具加上221的随机附魔
UPDATE item_template SET stackable = 255 where stackable=20 or stackable=10 or stackable=5 or stackable=100 or stackable=200;