#
+###################################################################################################
+
+###################################################################################################
+# BOSS KILL HISTORY SYSTEM
+#
+# Boss.Kill.History.Enable
+# Description: Enables the boss kill history system.
+# Important: When you kiliing the boss, if you're in guild the world receive announcement,
+# that your guild killed this boss, on whisch difficult and the count of kills.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+#
+
+Boss.Kill.History.Enable = 1
+
+#
+# Boss.Kill.History.Reward.Enable
+# Description: Enables or disables the reward system for BKH.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+#
+
+Boss.Kill.History.Reward.Enable = 0
+
+#
+# Boss.Kill.History.Reward.Item.Id
+# Description: ID of the item, which all of party members will be rewarded on guild kill.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+#
+
+Boss.Kill.History.Reward.Item.Id = 49426
+
+#
+# Boss.Kill.History.Reward.Item.Count
+# Description: Count of the items, which all of party members will be rewarded on guild kill.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+#
+
+Boss.Kill.History.Reward.Item.Count = 10
+
+#
+# Boss.Kill.History.Guild.Group.10
+# Description: How many liverymen have to be in group
+# Default: 8
+#
+#
+
+Boss.Kill.History.Guild.Group.10 = 8
+
+#
+# Boss.Kill.History.Guild.Group.25
+# Description: How many liverymen have to be in group
+# Default: 20
+#
+#
+
+Boss.Kill.History.Guild.Group.25 = 20
+
+#
###################################################################################################
\ No newline at end of file
上面是C++代码文件
下面是SQL文件代码
DELETE FROM `trinity_string` WHERE `entry` IN (12010, 12011);
INSERT INTO `trinity_string` (`entry`, `content_default`, `content_loc8`) VALUES
(12010, '|cFF00FFFF%s - %s (Normal, %u peoples) defeated by guild \"%s\", in %u person(s)|r', '|cFF00FFFF%s - %s (Обычный режим на %u человек) повержен гильдией \"%s\", составом в %u человек.|r'),
(12011, '|cFF00FFFF%s - %s (Heroic, %u peoples) defeated by guild \"%s\", in %u person(s)|r', '|cFF00FFFF%s - %s (Героический режим на %u человек) повержен гильдией \"%s\", составом в %u человек(а)|r');