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标题: event_type 说明 [打印本页]

作者: admin    时间: 2016-4-26 22:44
标题: event_type 说明
event_type

名称参数1参数2参数3参数4描述
SMART_EVENT_UPDATE_IC0InitialMinInitialMaxRepeatMinRepeatMax战斗中触发,参1-参2之间随机首次触发,参3-参4随机重复
SMART_EVENT_UPDATE_OOC1InitialMinInitialMaxRepeatMinRepeatMax非战斗触发,参1-参2之间随机首次触发,参3-参4随机重复
SMART_EVENT_HEALT_PCT2HPMin%HPMax%RepeatMinRepeatMax生命百分比,在参1-参2之间随机触发,参3-参4随机重复
SMART_EVENT_MANA_PCT3ManaMin%ManaMax%RepeatMinRepeatMax魔法百分比,在参1-参2之间随机触发,参3-参4随机重复
SMART_EVENT_AGGRO4 生物怪物被引到时触发
SMART_EVENT_KILL5CooldownMin0CooldownMax1playerOnly2else creature entry3生物击杀玩家或其他生物时触发,参1-参2冷却时间
SMART_EVENT_DEATH6 生物死亡时触发
SMART_EVENT_EVADE7 On Creature Evade Attack
SMART_EVENT_SPELLHIT8SpellIDSchoolCooldownMinCooldownMax生物/物体被技能击中时触发,参1技能ID,参2技能类别
SMART_EVENT_RANGE9MinDistMaxDistRepeatMinRepeatMax当生物在参1-参2之间的距离触发,参3-参4随机重复
SMART_EVENT_OOC_LOS10NoHostileMaxRangeCooldownMinCooldownMax当生物非战斗状态,参1目标(指定友方或者敌方)出现在参2范围内触发,参3-参4冷却时间
SMART_EVENT_RESPAWN11typeMapIdZoneId 生物/物体刷新出来时触发
SMART_EVENT_TARGET_HEALTH_PCT12HPMin%HPMax%RepeatMinRepeatMax目标生命在参1-参2百分比之间时触发,参3-参4随机重复
SMART_EVENT_TARGET_CASTING13RepeatMinRepeatMax 目标正在施法时触发,参1-参2随机重复
SMART_EVENT_FRIENDLY_HEALTH14HPDeficitRadiusRepeatMinRepeatMax当友方生命赤字参1时触发,参2为寻找半径,参3-参4随机重复
SMART_EVENT_FRIENDLY_IS_CC15RadiusRepeatMinRepeatMax
SMART_EVENT_FRIENDLY_MISSING_BUFF16SpellIdRadiusRepeatMinRepeatMax当友方失去参1指定的BUFF时触发,参2寻找半径,参3-参4随机重复
SMART_EVENT_SUMMONED_UNIT17CretureId (0 all)CooldownMinCooldownMax 当生物/物体召唤出生物单位时触发,参1生物ID,参2-参3冷却时间
SMART_EVENT_TARGET_MANA_PCT18ManaMin%ManaMax%RepeatMinRepeatMax目标的魔法百分比,在参1-参2之间随机触发,参3-参4随机重复
SMART_EVENT_ACCEPTED_QUEST19QuestID (0 any) 当目标接受参1任务时触发
SMART_EVENT_REWARD_QUEST20QuestID (0 any) 当目标提交参1任务时触发
SMART_EVENT_REACHED_HOME21 生物返回出生点时触发
SMART_EVENT_RECEIVE_EMOTE22EmoteIdCooldownMinCooldownMaxcondition当生物收到参1动作触发,参2-参3冷却时间,参4为条件
SMART_EVENT_HAS_AURA23SpellIDStacksRepeatMinRepeatMax生物有参1光环触发
SMART_EVENT_TARGET_BUFFED24SpellIDStacksRepeatMinRepeatMax目标有参1光环触发
SMART_EVENT_RESET25 生物离开战斗,出生,刷新触发
SMART_EVENT_IC_LOS26NoHostileMaxRangeCooldownMinCooldownMax当生物战斗状态,参1目标(指定友方或者敌方)出现在参2范围内触发,参3-参4冷却时间
SMART_EVENT_PASSENGER_BOARDED27CooldownMinCooldownMax
SMART_EVENT_PASSENGER_REMOVED28CooldownMinCooldownMax
SMART_EVENT_CHARMED29 On Creature Charmed
SMART_EVENT_CHARMED_TARGET30 On Target Charmed
SMART_EVENT_SPELLHIT_TARGET31SpellIdSchoolRepeatMinRepeatMaxOn Target Spell Hit
SMART_EVENT_DAMAGED32MinDmgMaxDmgRepeatMinRepeatMax生物受到参1-参2伤害,参3-参4重复
SMART_EVENT_DAMAGED_TARGET33MinDmgMaxDmgRepeatMinRepeatMax目标受到参1-参2伤害,参3-参4重复
SMART_EVENT_MOVEMENTINFORM34MovementType (any)PointID
SMART_EVENT_SUMMON_DESPAWNED35EntryCooldownMinCooldownMax 当召唤的参1生物消失时触发
SMART_EVENT_CORPSE_REMOVED36 当尸体消失时触发
SMART_EVENT_AI_INIT37
SMART_EVENT_DATA_SET38FieldValueCooldownMinCooldownMax当生物/物体参1字段数据被设置为参2数值时触发,由动作触发SMART_ACTION_SET_DATA
SMART_EVENT_WAYPOINT_START39PointId (0 any)pathId (0 any) 当生物路径点参1开始时触发
SMART_EVENT_WAYPOINT_REACHED40PointId (0 any)pathId (0 any) 当生物路径点参1到达时触发
SMART_EVENT_TRANSPORT_ADDPLAYER41
SMART_EVENT_TRANSPORT_ADDCREATURE42Entry (0 any)
SMART_EVENT_TRANSPORT_REMOVE_PLAYER43
SMART_EVENT_TRANSPORT_RELOCATE44PointId
SMART_EVENT_INSTANCE_PLAYER_ENTER45Team (0 any)CooldownMinCooldownMax
SMART_EVENT_AREATRIGGER_ONTRIGGER46TriggerId (0 any)
SMART_EVENT_QUEST_ACCEPTED47 On Target Quest Accepted
SMART_EVENT_QUEST_OBJ_COPLETETION48 On Target Quest Objective Completed
SMART_EVENT_QUEST_COMPLETION49 On Target Quest Completed
SMART_EVENT_QUEST_REWARDED50 On Target Quest Rewarded
SMART_EVENT_QUEST_FAIL51 On Target Quest Field
SMART_EVENT_TEXT_OVER52GroupId (from creatue_text)CreatureId (0 any) SMART_ACTION_TALK动作结束时触发
SMART_EVENT_RECEIVE_HEAL53MinHealMaxHealCooldownMinCooldownMax生物受到参1-参2治疗时触发
SMART_EVENT_JUST_SUMMONED54 生物刚刚刷新时触发
SMART_EVENT_WAYPOINT_PAUSED55PointId (0 any)pathID (0 any) 当生物在参1路径点暂停时触发
SMART_EVENT_WAYPOINT_RESUMED56PointId (0 any)pathID (0 any) 当生物在参1路径点继续时触发
SMART_EVENT_WAYPOINT_STOPPED57PointId (0 any)pathID (0 any) 当生物在参1路径点停止时触发
SMART_EVENT_WAYPOINT_ENDED58PointId (0 any)pathID (0 any) 当生物整个路径点结束时触发
SMART_EVENT_TIMED_EVENT_TRIGGERED59Id
SMART_EVENT_UPDATE60InitialMinInitialMaxRepeatMinRepeatMax
SMART_EVENT_LINK61 内部使用,把多个事件联合起来
SMART_EVENT_GOSSIP_SELECT62menu_IDID
SMART_EVENT_JUST_CREATED63
SMART_EVENT_GOSSIP_HELLO64
SMART_EVENT_FOLLOW_COMPLETED65
SMART_EVENT_DUMMY_EFFECT66spellIdeffectIndex
SMART_EVENT_IS_BEHIND_TARGET67CooldownMinCooldownMax
SMART_EVENT_GAME_EVENT_START68game_event.eventEntry
SMART_EVENT_GAME_EVENT_END69game_event.eventEntry
SMART_EVENT_GO_STATE_CHANGED70State (0 - Active, 1 - Ready, 2 - Active alternative)
SMART_EVENT_GO_EVENT_INFORM71EventId
SMART_EVENT_ACTION_DONE72EventId id=1001 点击技能, id=1002落到地面, id=1003 charge







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