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标题:
魔兽sf技术:调整副本怪物的经验值的方法
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作者:
admin
时间:
2016-5-3 23:04
标题:
魔兽sf技术:调整副本怪物的经验值的方法
方法:
/*(1)对于燃烧远征,巫妖之怒的5人副本
黑沼泽,破碎大厅,鲜血熔炉,地狱火城墙,蒸汽地窟,幽暗沼泽,奴隶围栏,禁魔监狱,生态舰,
能源舰,暗影迷宫,塞泰克大厅,法力坟墓,
奥金顿地穴,旧希尔斯布莱德,俄特加德要塞,俄特加德之巅,奥核之心,奥核之眼,魔导师平台
,斯坦索姆的抉择,岩石大厅,达克萨隆要塞,
阿茲歐-奈幽,雷光大厅,刚德拉克,紫罗兰堡,安卡罕特:古王国,众魂熔炉,萨伦之渊,倒影大
厅(269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,574,575,576,578,585,595,599,600,601,602,604,608,619,632,658,668)*/
update creature_template,creature set creature_template.flags_extra =
creature_template.flags_extra + 64 where
creature_template.difficulty_entry_1<>0 and creature_template.entry =
creature.id and creature.map in
(269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,574,575,576,578,585
,595,599,600,601,602,604,608,619,632,658,668);
/*(2)对于60级以下5人副本
影牙城堡,暴风城监狱,死亡矿井,哀嚎洞穴,剃刀沼泽,黑暗深渊,奥达曼,诺莫瑞根,阿塔哈
卡神庙,剃刀高地,血色修道院,祖尔法拉克,
黑石塔,黑石深渊,通灵学院,斯坦索姆,马拉顿,怒焰裂谷,厄运之槌
(33,34,36,43,47,48,70,90,109,129,189,209,229,230,289,329,349,389,429)
将以上副本怪物 */
update creature_template,creature set creature_template.flags_extra =
creature_template.flags_extra + 64 where
creature_template.entry = creature.id and creature.map in
(33,34,36,43,47,48,70,90,109,129,189,209,229,230,289,329,349,389,429);
/*(3)对于60级以下以及燃烧的远征团队副本:
将安其拉废墟,卡拉赞,祖阿曼
(509,532,568) */
update creature_template,creature set creature_template.flags_extra =
creature_template.flags_extra + 64 where
creature_template.entry = creature.id and creature.map in (509,532,568) ;
/*将祖尔格拉布怪物 */
update creature_template,creature set creature_template.flags_extra =
creature_template.flags_extra + 64 where
creature_template.entry = creature.id and creature.map =309 ;
/*将玛瑟里顿,毒蛇神殿,风暴要塞,黑暗神廟,格鲁尔巢穴,太阳井的巢穴怪物
(544,548,550,564,565,580) */
update creature_template,creature set creature_template.flags_extra =
creature_template.flags_extra + 64 where
creature_template.entry = creature.id and creature.map in
(544,548,550,564,565,580) ;
/*将熔火之心,黑翼之巢,安其拉神庙怪物
(409,469,531) */
update creature_template,creature set creature_template.flags_extra =
creature_template.flags_extra + 64 where
creature_template.entry = creature.id and creature.map in (409,469,531);
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