if (Battleground* pBattleGround = GetBattleground())
{
if (pBattleGround->isArena()) // Only fake chat in BG's. CFBG should not interfere with arenas.
return false;
for (Battleground::BattlegroundPlayerMap::const_iterator itr = pBattleGround->GetPlayers().begin(); itr != pBattleGround->GetPlayers().end(); ++itr)
{
if (Player* pPlayer = ObjectAccessor::FindPlayer(itr->first))
{
if (GetDistance2d(pPlayer->GetPositionX(), pPlayer->GetPositionY()) <= distance)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);