这个代码是一个NPC的脚本代码。目的是自动学会所有的技能。适用于目前最新的T端3.35的代码
至于怎么增加脚本到你的代码中,这个你就需要搜索一下其他的相关文章了
下面是代码
#include "ScriptPCH.h"#include "DisableMgr.h"
class LearnSpellsOnLevelUp : public PlayerScript
{
public:
std::vector<uint32> ignoreSpells;
LearnSpellsOnLevelUp() : PlayerScript("LearnSpellsOnLevelUp")
{
uint32 temp[] = {
64380, 23885, 23880, 44461, 25346, 10274, 10273, 8418,
8419, 7270, 7269, 7268, 54648, 12536, 24530, 70909,
12494, 57933, 24224, 27095, 27096, 27097, 27099, 32841,
56131, 56160, 56161, 48153, 34754, 64844, 64904, 48085,
33110, 48084, 28276, 27874, 27873, 7001, 49821, 53022,
47757, 47750, 47758, 47666, 53001, 52983, 52998, 52986,
52987, 52999, 52984, 53002, 53003, 53000, 52988, 52985,
42208, 42209, 42210, 42211, 42212, 42213, 42198, 42937,
42938, 12484, 12485, 12486, 44461, 55361, 55362, 34913,
43043, 43044, 38703, 38700, 27076, 42844, 42845, 64891,
25912, 25914, 25911, 25913, 25902, 25903, 27175, 27176,
33073, 33074, 48822, 48820, 48823, 48821, 20154, 25997,
20467, 20425, 67, 26017, 34471, 53254, 13812, 14314,
14315, 27026, 49064, 49065, 60202, 60210, 13797, 14298,
14299, 14300, 14301, 27024, 49053, 49054, 52399, 1742,
24453, 53548, 53562, 52016, 26064, 35346, 57386, 57389,
57390, 57391, 57392, 57393, 55509, 35886, 43339, 45297,
45298, 45299, 45300, 45301, 45302, 49268, 49269, 8349,
8502, 8503, 11306, 11307, 25535, 25537, 61650, 61654,
63685, 45284, 45286, 45287, 45288, 45289, 45290, 45291,
45292, 45293, 45294, 45295, 45296, 49239, 49240, 26364,
26365, 26366, 26367, 26369, 26370, 26363, 26371, 26372,
49278, 49279, 32176, 32175, 21169, 47206, 27285, 47833,
47836, 42223, 42224, 42225, 42226, 42218, 47817, 47818,
42231, 42232, 42233, 42230, 48466, 44203, 44205, 44206,
44207, 44208, 48444, 48445, 33891, 52374, 57532, 59921,
52372, 49142, 52375, 47633, 47632, 52373, 50536, 27214,
47822, 11682, 11681, 5857, 1010, 24907, 24905, 53227,
61391, 61390, 61388, 61387, 64801, 5421, 9635, 1178,
20186, 20185, 20184, 20187, 25899, 24406, 50581, 30708
};
ignoreSpells = std::vector<uint32> (temp, temp + sizeof(temp)/sizeof(temp[0]));
}
void OnLevelChanged(Player* player, uint8 oldLevel)
{
if (oldLevel < player->getLevel())
LearnSpellsForNewLevel(player, oldLevel);
}
bool IsIgnoredSpell(uint32 spellID)
{
for (std::vector<uint32>::const_iterator itr = ignoreSpells.begin(); itr != ignoreSpells.end(); ++itr)
if (spellID == (*itr))
return true;
return false;
}
void LearnSpellsForNewLevel(Player* player, uint8 level)
{
if (level == player->getLevel() + 1)
return;
uint32 family;
switch(player->getClass())
{
case CLASS_ROGUE:
family = SPELLFAMILY_ROGUE;
break;
case CLASS_DEATH_KNIGHT:
family = SPELLFAMILY_DEATHKNIGHT;
break;
case CLASS_WARRIOR:
family = SPELLFAMILY_WARRIOR;
break;
case CLASS_PRIEST:
family = SPELLFAMILY_PRIEST;
break;
case CLASS_MAGE:
family = SPELLFAMILY_MAGE;
break;
case CLASS_PALADIN:
family = SPELLFAMILY_PALADIN;
break;
case CLASS_HUNTER:
family = SPELLFAMILY_HUNTER;
break;
case CLASS_DRUID:
family = SPELLFAMILY_DRUID;
break;
case CLASS_SHAMAN:
family = SPELLFAMILY_SHAMAN;
break;
case CLASS_WARLOCK:
family = SPELLFAMILY_WARLOCK;
break;
}
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
if (!spellInfo)
continue;
if (spellInfo->SpellFamilyName != family)
continue;
if (IsIgnoredSpell(spellInfo->Id))
continue;
if (spellInfo->PowerType == POWER_FOCUS)
continue;
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, player))
continue;
if ((spellInfo->AttributesEx7 & SPELL_ATTR7_ALLIANCE_ONLY && player->GetTeam() != ALLIANCE) || (spellInfo->AttributesEx7 & SPELL_ATTR7_HORDE_ONLY && player->GetTeam() != HORDE))
continue;
if (spellInfo->BaseLevel != level && sSpellMgr->IsSpellValid(spellInfo, player))
continue;
bool valid = false;
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellInfo->Id);
for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
if (itr->second->spellId == spellInfo->Id && itr->second->racemask == 0 && itr->second->learnOnGetSkill == 0)
{
valid = true;
SpellInfo const* prevSpell = spellInfo->GetPrevRankSpell();
if (prevSpell && !player->HasSpell(prevSpell->Id))
{
valid = false;
break;
}
if (GetTalentSpellPos(itr->second->spellId))
if (!prevSpell || !player->HasSpell(prevSpell->Id) || spellInfo->GetRank() == 1)
valid = false;
break;
}
}
if (valid)
player->learnSpell(spellInfo->Id, false);
}
LearnSpellsForNewLevel(player, ++level);
}
};
void AddSC_LearnSpellsOnLevelUp()
{
new LearnSpellsOnLevelUp();
}
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