diff -Nuar oregoncore-current/sql/CMakeLists.txt oregoncore-pq/sql/CMakeLists.txt--- oregoncore-current/sql/CMakeLists.txt 2011-01-01 10:03:07.000000000 -0500
+++ oregoncore-pq/sql/CMakeLists.txt 2011-01-01 10:10:24.000000000 -0500
@@ -1,6 +1,7 @@
add_subdirectory(updates)
add_subdirectory(tools)
add_subdirectory(scripts)
+add_subdirectory(oc-patch)
########### install files ###############
diff -Nuar oregoncore-current/sql/oc-patch/CMakeLists.txt oregoncore-pq/sql/oc-patch/CMakeLists.txt
--- oregoncore-current/sql/oc-patch/CMakeLists.txt 1969-12-31 19:00:00.000000000 -0500
+++ oregoncore-pq/sql/oc-patch/CMakeLists.txt 2011-01-01 10:10:24.000000000 -0500
@@ -0,0 +1,6 @@
+
+########### install files ###############
+
+FILE(GLOB _SQL *.sql)
+
+install(FILES ${_SQL} DESTINATION share/oregon/sql/oc-patch)
diff -Nuar oregoncore-current/sql/oc-patch/world-buffhealnpc.sql oregoncore-pq/sql/oc-patch/world-buffhealnpc.sql
--- oregoncore-current/sql/oc-patch/world-buffhealnpc.sql 1969-12-31 19:00:00.000000000 -0500
+++ oregoncore-pq/sql/oc-patch/world-buffhealnpc.sql 2011-01-01 10:10:24.000000000 -0500
@@ -0,0 +1,9 @@
+--
+-- Dumping data for table `creature_template`
+--
+
+INSERT INTO `creature_template` (`entry`, `heroic_entry`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `baseattacktime`, `rangeattacktime`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `class`, `race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `RacialLeader`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES
+(91000, 0, 3348, 0, 3348, 0, 'Alaresque', 'Supreme Mage', NULL, 0, 80, 80, 25000, 25000, 100000, 100000, 10000, 35, 35, 1, 1, 1, 1, 1763, 1763, 0, 1511, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'EventAI', 0, 3, 0, 1, 0, 0, 0, 'npc_buff'),
+(91001, 0, 3486, 0, 3486, 0, 'Florana Nightingly', 'The Crimson Cross', NULL, 0, 80, 80, 25000, 25000, 100000, 100000, 10000, 35, 35, 1, 1, 1, 1, 1763, 1763, 0, 1511, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'EventAI', 0, 3, 0, 1, 0, 0, 0, 'npc_heal'),
+(91002, 0, 10746, 0, 10746, 0, 'Flo Nizzengale', 'The Crimson Cross', NULL, 0, 80, 80, 25000, 25000, 100000, 100000, 10000, 35, 35, 1, 1, 1, 1, 1763, 1763, 0, 1511, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'EventAI', 0, 3, 0, 1, 0, 0, 0, 'npc_heal');
+
diff -Nuar oregoncore-current/src/game/ScriptLoader.cpp oregoncore-pq/src/game/ScriptLoader.cpp
--- oregoncore-current/src/game/ScriptLoader.cpp 2011-01-01 10:03:08.000000000 -0500
+++ oregoncore-pq/src/game/ScriptLoader.cpp 2011-01-01 10:10:24.000000000 -0500
@@ -11,6 +11,10 @@
#ifdef SCRIPTS
+//custom
+void AddSC_npc_buff();
+void AddSC_npc_heal();
+
//examples
//void AddSC_custom_example();
//void AddSC_custom_gossip_codebox();
@@ -379,6 +383,11 @@
void AddScripts()
{
#ifdef SCRIPTS
+
+ //Custom
+ AddSC_npc_buff();
+ AddSC_npc_heal();
+
// AddSC_custom_example();
// AddSC_custom_gossip_codebox();
// AddSC_test();
diff -Nuar oregoncore-current/src/scripts/Custom/npc_buff.cpp oregoncore-pq/src/scripts/Custom/npc_buff.cpp
--- oregoncore-current/src/scripts/Custom/npc_buff.cpp 1969-12-31 19:00:00.000000000 -0500
+++ oregoncore-pq/src/scripts/Custom/npc_buff.cpp 2011-01-01 10:10:24.000000000 -0500
@@ -0,0 +1,254 @@
+/* ScriptData
+SDName: NPC_Buff
+SD%Complete: 95
+SDComment: Buff Master
+SDCategory: NPC
+EndScriptData */
+
+#include "ScriptPCH.h"
+
+bool GossipHello_NPC_Buff(Player *player, Creature *_Creature)
+{
+ // Main Menu for Alliance
+ if ( player->GetTeam() == ALLIANCE )
+ {
+ player->ADD_GOSSIP_ITEM( 7, "Small Spells ->", GOSSIP_SENDER_MAIN, 1000);
+ player->ADD_GOSSIP_ITEM( 7, "GM Spells ->", GOSSIP_SENDER_MAIN, 3000);
+ player->ADD_GOSSIP_ITEM( 7, "Other Gifts ->", GOSSIP_SENDER_MAIN, 4000);
+ }
+ else // Main Menu for Horde
+ {
+ player->ADD_GOSSIP_ITEM( 7, "Small Spells ->", GOSSIP_SENDER_MAIN, 1000);
+ player->ADD_GOSSIP_ITEM( 7, "GM Spells ->", GOSSIP_SENDER_MAIN, 3000);
+ player->ADD_GOSSIP_ITEM( 7, "Other Gifts ->", GOSSIP_SENDER_MAIN, 4000);
+ }
+
+ player->ADD_GOSSIP_ITEM( 10, "Remove Resurrect Sickness", GOSSIP_SENDER_MAIN, 5000);
+
+ player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
+
+return true;
+}
+
+void SendDefaultMenu_NPC_Buff(Player *player, Creature *_Creature, uint32 action )
+{
+
+// Not allow in combat
+if(!player->getAttackers().empty())
+{
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->MonsterSay("You are in combat!", LANG_UNIVERSAL, NULL);
+ return;
+}
+
+switch(action)
+{
+
+case 1000: // Small Buff
+ player->ADD_GOSSIP_ITEM( 5, "Give me Mark of the Wild" , GOSSIP_SENDER_MAIN, 1001);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Thorns" , GOSSIP_SENDER_MAIN, 1005);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Amplify Magic" , GOSSIP_SENDER_MAIN, 1010);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Arcane Intellect" , GOSSIP_SENDER_MAIN, 1015);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Dampen Magic" , GOSSIP_SENDER_MAIN, 1025);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Blessing of Kings" , GOSSIP_SENDER_MAIN, 1030);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Blessing of Might" , GOSSIP_SENDER_MAIN, 1035);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Blessing of Wisdom" , GOSSIP_SENDER_MAIN, 1040);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Divine Spirit" , GOSSIP_SENDER_MAIN, 1045);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Power Word: Fortitude" , GOSSIP_SENDER_MAIN, 1050);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Shadow Protection" , GOSSIP_SENDER_MAIN, 1055);
+ player->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005);
+ player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
+ break;
+
+case 3000: // GM Buff
+ player->ADD_GOSSIP_ITEM( 5, "Give me Agamaggan's Agility" , GOSSIP_SENDER_MAIN, 3001);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Agamaggan's Strength" , GOSSIP_SENDER_MAIN, 3005);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Increased Stamina" , GOSSIP_SENDER_MAIN, 3020);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Razorhide" , GOSSIP_SENDER_MAIN, 3025);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Rising Spirit" , GOSSIP_SENDER_MAIN, 3030);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Spirit of the Wind" , GOSSIP_SENDER_MAIN, 3035);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Wisdom of Agamaggan" , GOSSIP_SENDER_MAIN, 3040);
+ player->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005);
+ player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
+ break;
+
+case 4000: // Player Tools
+ player->ADD_GOSSIP_ITEM( 5, "Give me Gold" , GOSSIP_SENDER_MAIN, 4001);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Soul Shards" , GOSSIP_SENDER_MAIN, 4005);
+ player->ADD_GOSSIP_ITEM( 5, "Maximize my Skills"
+ , GOSSIP_SENDER_MAIN, 4007);
+ player->ADD_GOSSIP_ITEM( 5, "Heal Me, Please" , GOSSIP_SENDER_MAIN, 4010);
+ player->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 5005);
+ player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
+ break;
+
+case 5005: // Back To Main Menu
+ // Main Menu for Alliance
+ if ( player->GetTeam() == ALLIANCE )
+ {
+ player->ADD_GOSSIP_ITEM( 7, "Small Spells ->", GOSSIP_SENDER_MAIN, 1000);
+ player->ADD_GOSSIP_ITEM( 7, "GM Spells ->", GOSSIP_SENDER_MAIN, 3000);
+ player->ADD_GOSSIP_ITEM( 7, "Other Gifts ->", GOSSIP_SENDER_MAIN, 4000);
+ }
+ else // Main Menu for Horde
+ {
+ player->ADD_GOSSIP_ITEM( 7, "Small Spells ->", GOSSIP_SENDER_MAIN, 1000);
+ player->ADD_GOSSIP_ITEM( 7, "GM Spells ->", GOSSIP_SENDER_MAIN, 3000);
+ player->ADD_GOSSIP_ITEM( 7, "Other Gifts ->", GOSSIP_SENDER_MAIN, 4000);
+ }
+
+ player->ADD_GOSSIP_ITEM( 10, "Remove Resurrect Sickness", GOSSIP_SENDER_MAIN, 5000);
+ player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
+ break;
+
+// Small Buff
+
+case 1001: // Give me Mark of the Wild
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,9885,false);
+break;
+
+case 1005: // Give me Thorns
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,26992,false);
+break;
+
+case 1010: // Give me Amplify Magic
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,33946,false);
+break;
+
+case 1015: // Give me Arcane Intellect
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,27126,false);
+break;
+
+case 1025: // Give me Dampen Magic
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,33944,false);
+break;
+
+case 1030: // Give me Blessing of Kings
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,20217,false);
+break;
+
+case 1035: // Give me Blessing of Might
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,19838,false);
+break;
+
+case 1040: // Give me Blessing of Wisdom
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,25290,false);
+break;
+
+case 1045: // Give me Divine Spirit
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,25312,false);
+break;
+
+case 1050: // Give me Power Word: Fortitude
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,10938,false);
+break;
+
+case 1055: // Give me Shadow Protection
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,25433,false);
+break;
+
+// GM Buff
+
+case 3001: // Give me Agamaggan's Agility
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,17013,false);
+break;
+
+case 3005: // Give me Agamaggan's Strength
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,16612,false);
+break;
+
+case 3020: // Give me Increased Stamina
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player,25661,false);
+break;
+
+case 3025: // Give me Razorhide
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,16610,false);
+break;
+
+case 3030: // Give me Rising Spirit
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,10767,false);
+break;
+
+case 3035: // Give me Spirit of the Wind
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,16618,false);
+break;
+
+case 3040: // Give me Wisdom of Agamaggan
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,7764,false);
+break;
+
+// Player Tools
+
+case 4001://Give me Gold
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,46642,false); // 5000 gold
+break;
+
+case 4005://Give me Soul Shards
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player,24827,false);
+break;
+
+case 4007: // Update Skill to Max for Level
+ player->CLOSE_GOSSIP_MENU();
+ player->UpdateSkillsToMaxSkillsForLevel();
+break;
+
+case 4010: // Heal me please
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,38588,false);
+break;
+
+case 5000://Remove Res Sickness
+ if(!player->HasAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,0)) {
+ _Creature->MonsterWhisper("You are not suffering from resurrection sickness.", player->GetGUID());
+ GossipHello_NPC_Buff(player, _Creature);
+ return;
+ }
+
+ _Creature->CastSpell(player,38588,false); // Healing effect
+ player->RemoveAurasDueToSpell(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS);
+ player->CLOSE_GOSSIP_MENU();
+ break;
+
+ player->CLOSE_GOSSIP_MENU();
+
+ } // end of switch
+} //end of function
+
+bool GossipSelect_NPC_Buff(Player *player, Creature *_Creature, uint32 sender, uint32 action)
+{
+ // Main menu
+ if (sender == GOSSIP_SENDER_MAIN)
+ SendDefaultMenu_NPC_Buff( player, _Creature, action );
+ return true;
+}
+
+void AddSC_npc_buff()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name = "npc_buff";
+ newscript->pGossipHello = &GossipHello_NPC_Buff;
+ newscript->pGossipSelect = &GossipSelect_NPC_Buff;
+ newscript->RegisterSelf();
+}
+
diff -Nuar oregoncore-current/src/scripts/Custom/npc_heal.cpp oregoncore-pq/src/scripts/Custom/npc_heal.cpp
--- oregoncore-current/src/scripts/Custom/npc_heal.cpp 1969-12-31 19:00:00.000000000 -0500
+++ oregoncore-pq/src/scripts/Custom/npc_heal.cpp 2011-01-01 10:10:24.000000000 -0500
@@ -0,0 +1,91 @@
+/* ScriptData
+SDName: NPC_Heal
+SD%Complete: 100
+SDComment: Healer
+SDCategory: NPC
+EndScriptData */
+
+#include "ScriptPCH.h"
+
+bool GossipHello_NPC_Heal(Player *player, Creature *_Creature)
+{
+ // Main Menu
+ player->ADD_GOSSIP_ITEM( 5, "Give me Blessing of Might"
+ , GOSSIP_SENDER_MAIN, 1035);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Blessing of Wisdom"
+ , GOSSIP_SENDER_MAIN, 1040);
+ player->ADD_GOSSIP_ITEM( 5, "Give me Power Word: Fortitude"
+ , GOSSIP_SENDER_MAIN, 1045);
+ player->ADD_GOSSIP_ITEM( 5, "Heal Me, Please"
+ , GOSSIP_SENDER_MAIN, 4010);
+ player->ADD_GOSSIP_ITEM( 5, "Remove Resurrect Sickness"
+ , GOSSIP_SENDER_MAIN, 5000);
+ player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
+ return true;
+}
+
+void SendDefaultMenu_NPC_Heal(Player *player, Creature *_Creature, uint32 action )
+{
+
+switch(action)
+{
+
+// Small Buff
+
+case 1035: // Give me Blessing of Might
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,19838,false);
+break;
+
+case 1040: // Give me Blessing of Wisdom
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,25290,false);
+break;
+
+case 1045: // Give me Power Word: Fortitude
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,10938,false);
+break;
+
+// Player Tools
+
+case 4010: // Heal me please
+ player->CLOSE_GOSSIP_MENU();
+ _Creature->CastSpell(player,38588,false);
+break;
+
+case 5000: // Remove Res Sickness
+ if(!player->HasAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,0)) {
+ _Creature->MonsterWhisper("You do not have resurrection sickness.", player->GetGUID());
+ GossipHello_NPC_Heal(player, _Creature);
+ return;
+ }
+
+ _Creature->CastSpell(player,38588,false); // Healing effect
+ player->RemoveAurasDueToSpell(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS);
+ player->CLOSE_GOSSIP_MENU();
+ break;
+
+ player->CLOSE_GOSSIP_MENU();
+
+ } // end of switch
+} //end of function
+
+bool GossipSelect_NPC_Heal(Player *player, Creature *_Creature, uint32 sender, uint32 action)
+{
+ // Main menu
+ if (sender == GOSSIP_SENDER_MAIN)
+ SendDefaultMenu_NPC_Heal( player, _Creature, action );
+ return true;
+}
+
+void AddSC_npc_heal()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name = "npc_heal";
+ newscript->pGossipHello = &GossipHello_NPC_Heal;
+ newscript->pGossipSelect = &GossipSelect_NPC_Heal;
+ newscript->RegisterSelf();
+}
+
请回复下载
|