下面是以个T端335版本WOTLK版本的随机召唤生物,并公告的脚本。。
注意:你需要定义好比较好的时间设置,否则容易当机。最好多测试一下
#include "ScriptPCH.h"#define MIN_INTERVAL_TIMER 900000 // 15 minutes, in miliseconds.... 1 second = 1000 miliseconds
#define MAX_INTERVAL_TIMER 1800000 // 30 minutes
#define RANDOM_NPC_ENTRY 00000
#define RANDOM_ITEM_REWARD_ENTRY 10000
// edit all this shit ^
class Random_Appearance : public WorldScript
{
public:
Random_Appearance() : WorldScript("Random_Appearance") {}
uint32 Timer;
void DoRandomShit()
{
SessionMap Players = sWorld->GetAllSessions();
if(Players.empty())
return;
SessionMap::iterator itr = Players.find(urand(0, Players.size()));
Player* player = itr->second->GetPlayer();
Position *pos;
player->GetPosition(pos);
pos->m_positionX -= 3;
pos->m_positionY -= 3;
Creature* Summoned = player->SummonCreature(RANDOM_NPC_ENTRY, *pos, TEMPSUMMON_MANUAL_DESPAWN, 5000);
const ItemTemplate* rewardedItem = sObjectMgr->GetItemTemplate(RANDOM_ITEM_REWARD_ENTRY);
std::ostringstream ss;
ss << "Congratulations, you have been randomly gifted with ";
ss << rewardedItem->Name1;
ss << " !";
Summoned->MonsterSay(ss.str().c_str(), LANG_UNIVERSAL, player->GetGUID());
player->AddItem(RANDOM_ITEM_REWARD_ENTRY, 1);
Timer = urand(MIN_INTERVAL_TIMER, MAX_INTERVAL_TIMER);
}
void OnStartup()
{
Timer = urand(MIN_INTERVAL_TIMER, MAX_INTERVAL_TIMER);
}
void OnUpdate(uint32 diff)
{
if(diff > Timer)
DoRandomShit();
else
Timer -= diff;
}
};
void AddSC_Random_Appearance()
{
new Random_Appearance();
}
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