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WOTLK335商业技能SKILL熟练度提升的会员设置脚本C++代码

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admin实名认证 发表于 2016-4-19 23:05:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
 
From 4d8af224da85a510d5a52a8c09e692dae64c398c Mon Sep 17 00:00:00 2001From: LordPsyan <uppp@juno.com>
Date: Wed, 16 Feb 2011 09:50:20 -0500
Subject: [PATCH] 11228-Profession_Npc

---
src/server/game/Scripting/ScriptLoader.cpp   |    5 +
src/server/scripts/Custom/CMakeLists.txt     |    1 +
src/server/scripts/Custom/professionnpc.cpp  |  367 ++++++++++++++++++++++++++
src/server/worldserver/worldserver.conf.dist |   33 +++-
4 files changed, 405 insertions(+), 1 deletions(-)
create mode 100644 src/server/scripts/Custom/professionnpc.cpp

diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 49544ca..831cd97 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -43,6 +43,9 @@ void AddSC_example_spell_scripts();

void AddSC_SmartSCripts();

+//Custom
+void AddSC_professionnpc();
+
//Commands
void AddSC_account_commandscript();
void AddSC_achievement_commandscript();
@@ -1216,5 +1219,7 @@ void AddCustomScripts()
#ifdef SCRIPTS
     /* This is where custom scripts should be added. */

+        // Profession Npc
+        AddSC_professionnpc();
#endif
}
diff --git a/src/server/scripts/Custom/CMakeLists.txt b/src/server/scripts/Custom/CMakeLists.txt
index 0dec843..84d19ca 100644
--- a/src/server/scripts/Custom/CMakeLists.txt
+++ b/src/server/scripts/Custom/CMakeLists.txt
@@ -1,5 +1,6 @@
set(scripts_STAT_SRCS
   ${scripts_STAT_SRCS}
+  Custom/professionnpc.cpp
)

message("  -> Prepared: Custom")
diff --git a/src/server/scripts/Custom/professionnpc.cpp b/src/server/scripts/Custom/professionnpc.cpp
new file mode 100644
index 0000000..c5c9d07
--- /dev/null
+++ b/src/server/scripts/Custom/professionnpc.cpp
@@ -0,0 +1,367 @@
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * Rewritten by LordPsyan <http://www.l33t-net.org/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+/* ScriptData
+SDName: professionnpc
+SD%Complete: 100
+SDComment: Profession Master
+SDCategory: NPC
+EndScriptData */
+
+#include "ScriptPCH.h"
+#include "Config.h"
+
+class professionnpc : public CreatureScript
+{
+public:
+    professionnpc() : CreatureScript("professionnpc") {}
+
+
+bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+{
+        if(sConfig->GetBoolDefault("ProfessionNPC.OnlyGMs", false)) // If ProfessionNPC.OnlyGMs is enabled in trinitycore.conf
+                if (pPlayer->GetSession()->GetSecurity() == SEC_PLAYER)
+                {
+                        pCreature->MonsterWhisper("Sorry, I can only trade to game masters.", pPlayer->GetGUID());
+                        return true;
+                }
+
+        bool EnableProfessions = sConfig->GetBoolDefault("ProfessionNPC.EnableProfessions", true);
+        bool EnableSecondarySkills = sConfig->GetBoolDefault("ProfessionNPC.EnableSecondarySkills", true);
+
+        // Main Menu for Alliance
+    if (pPlayer->GetTeam() == ALLIANCE)
+        {
+        // Check config if "Professions" is enabled or not
+        if(EnableProfessions)
+                pPlayer->ADD_GOSSIP_ITEM( 7, "Professions ->"        , GOSSIP_SENDER_MAIN, 1000);
+        // Check config if "Secondary Skills" is enabled or not
+        if(EnableSecondarySkills)
+                pPlayer->ADD_GOSSIP_ITEM( 7, "Secondary Skills ->"   , GOSSIP_SENDER_MAIN, 2000);
+        }
+        else // Main Menu for Horde
+        {
+        // Check config if "Professions" is enabled or not
+        if(EnableProfessions)
+                pPlayer->ADD_GOSSIP_ITEM( 7, "Professions ->"        , GOSSIP_SENDER_MAIN, 1000);
+        // Check config if "Secondary Skills" is enabled or not
+        if(EnableSecondarySkills)
+                pPlayer->ADD_GOSSIP_ITEM( 7, "Secondary Skills ->"   , GOSSIP_SENDER_MAIN, 2000);
+        }
+
+    pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
+
+return true;
+}
+
+void SendDefaultMenu(Player* pPlayer, Creature* pCreature, uint32 uiAction)
+{
+
+// Not allow in combat
+if (pPlayer->isInCombat())
+{
+    pPlayer->CLOSE_GOSSIP_MENU();
+    pCreature->MonsterSay("You are in combat!", LANG_UNIVERSAL, NULL);
+        return;
+}
+
+        bool EnableProfessions = sConfig->GetBoolDefault("ProfessionNPC.EnableProfessions", true);
+        bool EnableSecondarySkills = sConfig->GetBoolDefault("ProfessionNPC.EnableSecondarySkills", true);
+
+//Mony Check
+if (pPlayer->GetMoney() < (sConfig->GetFloatDefault("SkillGoldCost",0)))
+{
+    pPlayer->CLOSE_GOSSIP_MENU();
+    pCreature->MonsterWhisper("You don't have enough money.", pPlayer->GetGUID());
+        return;
+}
+
+switch(uiAction)
+{
+
+case 1000: //Profession
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Alchemy."              , GOSSIP_SENDER_MAIN, 1001);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Blacksmithing."        , GOSSIP_SENDER_MAIN, 1002);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Enchanting."           , GOSSIP_SENDER_MAIN, 1003);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Engineering."          , GOSSIP_SENDER_MAIN, 1004);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Herbalism."            , GOSSIP_SENDER_MAIN, 1005);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Inscription."          , GOSSIP_SENDER_MAIN, 1006);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Jewelcrafting."        , GOSSIP_SENDER_MAIN, 1007);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Leatherworking."       , GOSSIP_SENDER_MAIN, 1008);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Mining."               , GOSSIP_SENDER_MAIN, 1009);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Skinning."             , GOSSIP_SENDER_MAIN, 1010);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Tailoring."            , GOSSIP_SENDER_MAIN, 1011);
+            pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu"          , GOSSIP_SENDER_MAIN, 3000);
+
+        pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
+break;
+
+case 2000: //Secondary Skills
+            pPlayer->ADD_GOSSIP_ITEM( 5, "Cooking."              , GOSSIP_SENDER_MAIN, 2001);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "First Aid."            , GOSSIP_SENDER_MAIN, 2002);
+            pPlayer->ADD_GOSSIP_ITEM( 5, "Fishing."              , GOSSIP_SENDER_MAIN, 2003);
+          //pPlayer->ADD_GOSSIP_ITEM( 5, "Riding."               , GOSSIP_SENDER_MAIN, 2004);
+            pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu"          , GOSSIP_SENDER_MAIN, 3000);
+
+        pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
+break;
+
+case 3000: //Back To Main Menu
+        // Main Menu for Alliance
+    if (pPlayer->GetTeam() == ALLIANCE)
+        {
+        // Check config if "Professions" is enabled or not
+        if(EnableProfessions)
+                pPlayer->ADD_GOSSIP_ITEM( 7, "Professions ->"        , GOSSIP_SENDER_MAIN, 1000);
+        // Check config if "Secondary Skills" is enabled or not
+        if(EnableSecondarySkills)
+                pPlayer->ADD_GOSSIP_ITEM( 7, "Secondary Skills ->"   , GOSSIP_SENDER_MAIN, 2000);
+        }
+        else // Main Menu for Horde
+        {
+        // Check config if "Professions" is enabled or not
+        if(EnableProfessions)
+                pPlayer->ADD_GOSSIP_ITEM( 7, "Professions ->"        , GOSSIP_SENDER_MAIN, 1000);
+        // Check config if "Secondary Skills" is enabled or not
+        if(EnableSecondarySkills)
+                pPlayer->ADD_GOSSIP_ITEM( 7, "Secondary Skills ->"   , GOSSIP_SENDER_MAIN, 2000);
+        }
+
+        pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
+break;
+
+//////////////////////////////////////////////////Professions///////////////////////////////////////////////////////////////
+
+case 1001: // Alchemy
+        if(!pPlayer->UpdateSkill(171,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(171,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1002: // Blacksmithing
+        if(!pPlayer->UpdateSkill(164,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(164,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1003: // Enchanting
+        if(!pPlayer->UpdateSkill(333,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(333,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1004: // Engineering
+        if(!pPlayer->UpdateSkill(202,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(202,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1005: // Herbalism
+        if(!pPlayer->UpdateSkill(182,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(182,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1006: // Inscription
+        if(!pPlayer->UpdateSkill(773,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(773,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1007: // Jewelcrafting
+        if(!pPlayer->UpdateSkill(755,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(755,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1008: // Leatherworking
+        if(!pPlayer->UpdateSkill(165,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(165,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1009: // Mining
+        if(!pPlayer->UpdateSkill(186,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(186,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1010: // Skinning
+        if(!pPlayer->UpdateSkill(393,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(393,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1011: // Tailoring
+        if(!pPlayer->UpdateSkill(197,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(197,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+//////////////////////////////////////////////////Secondary Skills///////////////////////////////////////////////////////////////
+
+case 2001: // Cooking
+        if(!pPlayer->UpdateSkill(185,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(185,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 2002: // First Aid
+        if(!pPlayer->UpdateSkill(129,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(129,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 2003: // Fishing
+        if(!pPlayer->UpdateSkill(356,0))
+      {
+                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+                OnGossipHello(pPlayer, pCreature);
+                return;
+        }
+
+        pPlayer->UpdateSkill(356,(sConfig->GetFloatDefault("SkillPoints",0)));
+        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+        pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+//case 2004: // Riding
+//        if(!pPlayer->UpdateSkill(,0))
+//    {
+//                pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+//                OnGossipHello(pPlayer, pCreature);
+//                return;
+//        }
+//
+//        pPlayer->UpdateSkill(,(sConfig->GetFloatDefault("SkillPoints",0)));
+//        pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+//        pPlayer->CLOSE_GOSSIP_MENU();
+//break;
+
+ pPlayer->CLOSE_GOSSIP_MENU();
+
+} // end of switch
+} //end of function
+
+bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+        // Main menu
+        pPlayer->PlayerTalkClass->ClearMenus();
+        if (uiSender == GOSSIP_SENDER_MAIN)
+        SendDefaultMenu(pPlayer, pCreature, uiAction);
+
+return true;
+}
+};
+
+void AddSC_professionnpc()
+{
+
+new professionnpc();
+
+}
\ No newline at end of file
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index a8af7bc..3ec15f6 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3106,4 +3106,35 @@ OutdoorPvP.Wintergrasp.CustomHonorDamagedBuilding = 750
OutdoorPvP.Wintergrasp.CustomHonorIntactBuilding = 1500
OutdoorPvP.Wintergrasp.Antifarm.Enable = 1
OutdoorPvP.Wintergrasp.Antifarm.Atk = 1
-OutdoorPvP.Wintergrasp.Antifarm.Def = 1
\ No newline at end of file
+OutdoorPvP.Wintergrasp.Antifarm.Def = 1
+
+##########################################################
+# Enable or Disable Primary Professions
+#         default = 1 (Enabled)
+#                   = 0 (Disabled)
+
+ProfessionNPC.EnableProfessions = 1
+
+# Enable or Disable Secondary Professions
+#         default = 1 (Enabled)
+#                   = 0 (Disabled)
+
+ProfessionNPC.EnableSecondarySkills = 1
+
+# Number of Skill points
+#         default = 10
+
+SkillPoints = 10
+
+# GM Only
+#         default = 0 (Anyone can use)
+#                   = 1 (GM only)
+
+ProfessionNPC.OnlyGMs = 0
+
+# Cost of skill points (in copper)
+#         default = 10000 (10 gold)
+
+SkillGoldCost = 10000
+
+##########################################################
--
1.7.2.3

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