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WOW私服M端或T端中的配置文件的汉化参考说明
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下面是一个mangos.conf 的很多汉化的内容。大家可以根据conf中的配置项目来作为参考
次文件是作为一个魔兽私服配置文件汉化翻译的参考,里面有许多的汉化说明,分别对应不同的配置项目
- #####################################
- # MaNGOS 服务器配置文件中文说明 #
- #####################################
- [MangosdConf]
- ConfVersion=2010100901
- ###################################################################################################################
- # 连接和目录配置
- #
- # RealmID
- # 登陆服务器设置。RealmID 必须匹配realmd库里面的 realmlist
- #
- # DataDir
- # 数据目录设置.
- # 重要说明:数据目录需要放在引号里面,因为字符串可能包含空格.
- # 例如: "D:\Mangos"
- #
- # LogsDir
- # 日志文件目录设置.
- # 注意: 日志目录必需是已存在, 或所有日志是功能失效,否则报错
- # 默认: "" - 不起用日志目录功能, 默认在当前目录.
- #
- # LoginDatabaseInfo
- # WorldDatabaseInfo
- # CharacterDatabaseInfo
- # 世界服务器的数据库连接设置.
- # 默认:
- # ---MYSQL---
- # 主机地址(域名或IP);端口;用户名;密码;数据库名称
- # .;somenumber;username;password;database - use named pipes at Windows
- # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
- # .;/path/to/unix_socket;username;password;database - 使用Unix网络接口 Unix/Linux
- # ---PGSQL---
- # 主机地址(域名或IP);端口;用户名;密码;数据库名称
- # .;/path/to/unix_socket/DIRECTORY or . 默认路径;username;password;database - 使用Unix网络接口 Unix/Linux
- #
- # LoginDatabaseConnections
- # WorldDatabaseConnections
- # CharacterDatabaseConnections
- # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
- # Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs.
- # So formula to find out how many connections will be established: X = _connections + 1
- # Default: 1 connection for SELECT statements
- #
- # MaxPingTime
- # 设置最高ping数据库的时间间隔(分钟)
- #
- # WorldServerPort
- # 默认游戏运行端口
- #
- # BindIP
- # 设置绑定的IP(不做修改)
- # This option is useful for running multiple worldd/realmd instances
- # on different IP addresses using default ports.
- # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
- #
- ###################################################################################################################
- RealmID = 1
- DataDir = "."
- LogsDir = ""
- LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd"
- WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos"
- CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;characters"
- LoginDatabaseConnections = 1
- WorldDatabaseConnections = 1
- CharacterDatabaseConnections = 1
- MaxPingTime = 30
- WorldServerPort = 8085
- BindIP = "0.0.0.0"
- ###################################################################################################################
- # 服务端性能设置
- #
- # UseProcessors
- # 在多线程系统 使用线程MASK(只在Windows系统下使用)
- # 默认: 0 (操作系统来选择)
- # 举例: 数字
- #
- # ProcessPriority
- # 进程优先权设置(只在Windows系统下使用)
- # 默认: 1 (高优先)
- # 0 (正常优先权)
- #
- # Compression
- # 发送到客户端的更新数据包的压缩级别(1到9)
- # 默认: 1 (速度快,不压缩)
- # 9 (最好的压缩)
- #
- # PlayerLimit
- # 除GM之外 游戏最大在线玩家数限制
- # 默认: 100
- # 0 (登陆无限制)
- # -1 (仅仅允许 Mods, GM's 和 Admins 登陆)
- # -2 (仅仅允许 GM's 和 Admins 登陆)
- # -3 (仅仅允许 Admins 登陆)
- #
- # SaveRespawnTimeImmediately
- # 保存刷新时间 当生物死 当物体被打开或使用
- # 默认: 1 (不在网格卸载的时候保存人/物体的刷新时间)
- # 0 (保存人/物体的刷新时间在网格卸载的时候)
- #
- # MaxOverspeedPings
- # 最大速度限制倍率(如果为0则关闭检查加速)
- # 默认: 2
- #
- # GridUnload
- # 卸载Grids (如果里的内存够大,可以禁用,提高玩家第二次经过新Grids时候的速度)
- # 默认: 1 (卸载)
- # 0 (不卸载)
- #
- # GridCleanUpDelay
- # 默认地图网格清理延迟 (毫秒)
- # 默认: 300000 (5 分钟)
- #
- # MapUpdateInterval
- # 默认地图更新间隔 (毫秒)
- # 默认: 100
- #
- # ChangeWeatherInterval
- # 默认天气更新间隔 (毫秒)
- # 默认: 600000 (10 分钟)
- #
- # PlayerSave.Interval
- # 默认玩家数据保存间隔(毫秒)
- # 默认: 900000 (15 min)
- #
- # PlayerSave.Stats.MinLevel
- # Minimum level for saving character stats for external usage in database
- # Default: 0 (do not save character stats)
- # 1+ (save stats for characters with level 1+)
- #
- # PlayerSave.Stats.SaveOnlyOnLogout
- # Enable/Disable saving of character stats only on logout
- # Default: 1 (only save on logout)
- # 0 (save on every player save)
- #
- # vmap.enableLOS
- # vmap.enableHeight
- # 打开/关闭 VMmap 对视线和高度的推算支持
- # 默认: 0 (关闭)
- # 1 (开启)
- #
- # vmap.ignoreSpellIds
- # 不进行视线推算的技能
- # 技能之间使用 ','分割
- #
- # vmap.enableIndoorCheck
- # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.).
- # Requires VMaps enabled to work.
- # Default: 1 (Enabled)
- # 0 (Disabled)
- #
- #
- # DetectPosCollision
- # 检查最后的移动位置,传召的位置,为可见的其他物体碰撞或墙
- # (墙只有vmaps已启用)
- # 默认: 1 (启用,需要更多的CPU功耗)
- # 0 (禁用,不到好位置的选择,但较少的CPU功耗)
- #
- # TargetPosRecalculateRange
- # 最大距离目标点运动(+移动单位大小)和目标对象(+大小)。
- # 之后,新的目标移动点计算. 最大: 近战攻击范围(5),接触范围(0.5)
- # 更大的距离让有更好的性能,较小的距离让在目标移动时有更多的敏感反应
- # 默认: 1.5
- #
- # UpdateUptimeInterval
- # 以分钟更新realmd运行时间 (保存在'uptime'数据表). 必须大于 > 0
- # 默认: 10 (分钟)
- #
- # MaxCoreStuckTime
- # 定时间检查进程是否僵死, 如果进程僵死,那么服务端将强制性的重新启动(在指定的时间内)
- # amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
- # 默认: 0 (关闭)
- #
- # AddonChannel
- # 允许/禁用 使用addons频道通过服务器
- # (一些客户端插件可以在禁止addon频道后仍然继续使用)
- # 默认: 1 (允许addon频道)
- # 0 (不允许addon频道)
- #
- # CleanCharacterDB
- # Perform character db cleanups on start up
- # Default: 1 (Enable)
- # 0 (Disabled)
- #
- ###################################################################################################################
- UseProcessors = 0
- ProcessPriority = 1
- Compression = 1
- PlayerLimit = 500
- SaveRespawnTimeImmediately = 1
- MaxOverspeedPings = 2
- GridUnload = 1
- GridCleanUpDelay = 300000
- MapUpdateInterval = 100
- ChangeWeatherInterval = 600000
- PlayerSave.Interval = 90000
- PlayerSave.Stats.MinLevel = 0
- PlayerSave.Stats.SaveOnlyOnLogout = 1
- vmap.enableLOS = 0
- vmap.enableHeight = 0
- vmap.ignoreSpellIds = "7720"
- vmap.enableIndoorCheck = 1
- DetectPosCollision = 0
- TargetPosRecalculateRange = 1.5
- UpdateUptimeInterval = 10
- MaxCoreStuckTime = 500
- AddonChannel = 0
- CleanCharacterDB = 1
- ###################################################################################################################
- # 服务端运行日志设置
- #
- # LogSQL
- # 启用GM命令记录-所有的SQL代码都将被记录在日记文件中
- # 所有的命令记录文件都以日期方式命名: YYYY-MM-DD_logSQL.sql
- # 如果开始了新的一天 (00:00:00) 则会自动建立一个新的日期名文件 - 原来的旧文件不会被自动删除.
- # 默认: 1 - 记录SQL写入日志
- # 0 - 不记录
- #
- # PidFile
- # 是否创建主控制器worldd系统进程档案记录 PID 文件
- # 默认: "" - 留空为不合建PID文件
- # "./worldd.pid" - 创建PID文件为(worldd.pid)
- #
- # LogLevel
- # 服务器控制台记录显示的级别
- # 0 = 最小; 1 = 基础和错误; 2 = 详细; 3 = 完全或侦错
- # 默认: 3
- #
- # LogTime
- # 包含时间,在服务器的控制台输入中 [hh:mm:ss]
- # 默认: 0 (不打印时间)
- # 1 (打印时间)
- #
- # LogFile
- # 记录文件的名字
- # 默认: "Server.log"
- # "" - 文件名为空 则不创建记录文件
- #
- # LogTimestamp
- # 日志文件用服务器时间命名与否
- # 默认: 0 - 没有时间戳在名字
- # 1 - 增加时间戳在名字在形式 日志文件名_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
- #
- # LogFileLevel
- # 记录文件的记录级别
- # 0 = 最小; 1 = 基础和错误; 2 = 详细; 3 = 完全或侦错
- # 默认: 0
- #
- # LogFilter_AchievementUpdates
- # LogFilter_CreatureMoves
- # LogFilter_TransportMoves
- # LogFilter_VisibilityChanges
- # LogFilter_Weather
- # LogFilter_DbStrictedCheck
- # 日志过滤
- # 默认: 1 - 如果记录等级允许,则包含
- # 0 - 任何记录等级都 不包含
- #
- # LogFilter_PeriodicAffects
- # LogFilter_PlayerMoves
- # LogFilter_SQLText
- # LogFilter_AIAndMovegens
- # LogFilter_PlayerStats
- # LogFilter_Damage
- # LogFilter_Combat
- # LogFilter_SpellCast
- # Log filters (disabled by default, mostly debug only output affected cases)
- # Default: 0 - include in log if log level permit
- # 1 - not include with any log level
- #
- # WorldLogFile
- # 世界服务器封包记录日志文件(world.log)空为不记录
- # 默认: "world.log"
- #
- # WorldLogTimestamp
- # 世界日志文件用服务器时间命名与否
- # 默认: 0 - 没有时间戳在名字
- # 1 - 增加时间戳在名字在形式 日志文件名_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
- #
- # DBErrorLogFile
- # 记录数据库错误的文件名
- # 默认: "DBErrors.log"
- #
- # CharLogFile
- # 角色活动日志文件名设置
- # 默认: "Char.log"
- # "" - 留空表示不创建日志文件
- #
- # CharLogTimestamp
- # 日志文件是否使用服务器时间戳来顺序命名
- # 默认: 0 - 不使用时间戳名
- # 1 - 使用时间戳命名日志文件,如:将Logname.Ext存为:Logname_YYYY-MM-DD_HH-MM-SS.Ext
- #
- # CharLogDump
- # 角色删除前是否同时清除在日志文件里的记录 Char.log
- # 为恢复角色剪切数据从日志开始连接 == START DUMP == to line == END DUMP ==
- # line == START DUMP == to line == END DUMP == (without its) 在文件里加载它使用loadpdump命令
- # 默认: 0 - 不包含日志文件内的角色记录
- # 1 - 包含日志文件内的记录
- #
- # GmLogFile
- # 记录GM命令使用情况的 记录文件名
- # 默认: "" (关闭)
- #
- # GmLogTimestamp
- # 日志文件是否使用服务器时间戳来顺序命名
- # 默认: 0 - 不使用时间戳名
- # 1 - 使用时间戳命名日志文件,如:将Logname.Ext存为:Logname_YYYY-MM-DD_HH-MM-SS.Ext
- #
- # GmLogPerAccount
- # GM 日志,根据GM的帐号ID来 (注意: 如果没有设置,那么GM日志将不会创建)
- # 默认: 0 - 增加GM日志在单独的文件中
- # 1 - 根据帐号名来创建GM日志
- # 例如 Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
- # 或则 Logname_#ID.Ext
- #
- # RaLogFile
- # RA 命令的日志文件
- # 默认: "Ra.log"
- # "" - 留空为不记录
- #
- # LogColors
- # 控制台信息的颜色 (格式: "正常颜色 详情颜色 debug颜色 错误颜色)
- # 颜色: 0-黑色, 1-红, 2-绿, 3-棕, 4-蓝, 5-品红, 6-青绿, 7-灰色,
- # 8-黄, 9-淡红, 10-淡绿, 11-淡蓝, 12-淡品红, 13-淡青绿, 14-白色
- # 默认: "" 无颜色(白色)
- # 例如: "13 7 11 9"
- #
- ###################################################################################################################
- LogSQL = 1
- PidFile = ""
- LogLevel = 3
- LogTime = 0
- LogFile = "Server.log"
- LogTimestamp = 0
- LogFileLevel = 3
- LogFilter_AchievementUpdates = 1
- LogFilter_CreatureMoves = 1
- LogFilter_TransportMoves = 1
- LogFilter_VisibilityChanges = 1
- LogFilter_Weather = 1
- LogFilter_DbStrictedCheck = 1
- LogFilter_PeriodicAffects = 0
- LogFilter_PlayerMoves = 0
- LogFilter_SQLText = 1
- LogFilter_AIAndMovegens = 0
- LogFilter_PlayerStats = 0
- LogFilter_Damage = 0
- LogFilter_Combat = 0
- LogFilter_SpellCast = 0
- WorldLogFile = ""
- WorldLogTimestamp = 0
- DBErrorLogFile = "DBErrors.log"
- CharLogFile = "Char.log"
- CharLogTimestamp = 0
- CharLogDump = 0
- GmLogFile = ""
- GmLogTimestamp = 0
- GmLogPerAccount = 0
- RaLogFile = ""
- LogColors = "13 7 11 9"
- ###################################################################################################################
- # 服务端设置
- #
- # GameType
- # 服务器模式
- # 0 = 正常; 1 = PVP; 4 = 正常; 6 = RP; 8 = RPPVP
- # 自定义模式:: 16 FFA_PVP (自由PVP设置)
- #
- # RealmZone
- # 服务器地区选择(设置允许人物名字允许的字符/等). See also Strict*Names options.
- #
- # 1 开发 - 任意语言 (默认)
- # 2 美国 - extended-Latin
- # 3 Oceanic - extended-Latin
- # 4 Latin America - extended-Latin
- # 5 Tournament - basic-Latin at create, any at login
- # 6 Korea - East-Asian
- # 7 Tournament - basic-Latin at create, any at login
- # 8 英国 - extended-Latin
- # 9 德国 - extended-Latin
- # 10 法国 - extended-Latin
- # 11 西班牙 - extended-Latin
- # 12 俄国 - Cyrillic
- # 13 比赛 - basic-Latin at create, any at login
- # 14 台湾 - East-Asian
- # 15 比赛 - basic-Latin at create, any at login
- # 16 中国 - East-Asian
- # 17 CN1 - basic-Latin at create, any at login
- # 18 CN2 - basic-Latin at create, any at login
- # 19 CN3 - basic-Latin at create, any at login
- # 20 CN4 - basic-Latin at create, any at login
- # 21 CN5 - basic-Latin at create, any at login
- # 22 CN6 - basic-Latin at create, any at login
- # 23 CN7 - basic-Latin at create, any at login
- # 24 CN8 - basic-Latin at create, any at login
- # 25 比赛 - basic-Latin at create, any at login
- # 26 测试服 - 任何语言
- # 27 比赛 - basic-Latin at create, any at login
- # 28 QA服务器 - 任何语言
- # 29 CN9 - basic-Latin at create, any at login
- #
- # Expansion
- # 开放燃烧远征功能
- # 默认: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
- # expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
- # 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
- # expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
- # 0 - not check expansion maps existence, not allow visit its, not allow create new race or new class
- # characters, ignore account expansion setting)
- #
- # DBC.Locale
- # DBC 语言设置(根据客户端解压的DBC表的不同自行定义)
- # 0 = 英语; 1 = 韩语; 2 = 法语; 3 = 德语; 4 = 中文; 5 = 繁体中文; 6 = 西班牙; 7 = 西班牙墨西哥
- # 8 = 俄语; 255 = 自动选择 (默认)
- #
- # DeclinedNames
- # 允许俄罗斯客户端建立并使用下降的名字
- # 默认: 0 - 不允许使用下降的名字, 除非俄罗斯RealmZone已经设置好
- # 1 - 使用declined名字
- #
- # StrictPlayerNames
- # 限制玩家游戏名字语言的设置, 不允许创建角色, 并设置重命名要求和断开时不允许符号名称
- # 默认: 0 关闭 (but limited server timezone dependent client check)
- # 1 basic latin characters (strict)
- # 2 realm 地区自动选择 (strict). 参考 RealmZone 设置.
- # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
- # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
- # 3 basic latin characters + server timezone specific
- #
- # StrictCharterNames
- # Limit guild/arena team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
- # Default: 0 disable
- # 1 basic latin characters (strict)
- # 2 realm zone specific (strict). See RealmZone setting.
- # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
- # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
- # 3 basic latin characters + server timezone specific
- #
- # StrictPetNames
- # Limit pet names to language specific symbols set
- # Default: 0 disable
- # 1 basic latin characters (strict)
- # 2 realm zone specific (strict). See RealmZone setting.
- # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
- # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
- # 3 basic latin characters + server timezone specific
- #
- # MinPlayerName
- # 最小的玩家名称的长度 (1..12)
- # 默认: 2
- #
- # MinCharterName
- # 最小的人物名称长度 (1..24)
- # 默认: 2
- #
- # MinPetName
- # 最小的宠物名称长度 (1..12)
- # 默认: 2
- #
- # CharactersCreatingDisabled
- # 禁止人物创建特殊的队伍或则任何 (没有玩家的帐户不受影响)
- # 默认: 0 - 启用
- # 1 - 仅仅限制联盟
- # 2 - 仅仅限制部落
- # 3 - 限制两者
- #
- # CharactersPerAccount
- # 每个account的帐号可以建立的人物数(指一个realmd,多个服务端).
- # Note: this setting limit character creating at _current_ realm base at characters amount at all realms
- # 默认: 50
- # 这个数量必须大于等于 >= CharactersPerRealm
- #
- # CharactersPerRealm
- # realmd中的每个帐号可以建立的最多的人物数
- # 默认: 10 (客户端限制)
- # 数量必须在 1 到 10 之间
- #
- # HeroicCharactersPerRealm
- # 每个帐号最多能创建多少个英雄职业
- # 默认: 1
- # 数量必须在 0 (不允许0) 到 10 之间
- #
- # MinLevelForHeroicCharacterCreating
- # 创建死亡骑士的时候,是否需要帐号下其他人物的等级超过此设置 (不限制GM帐号)
- # 0 - 不需求有其他任何人物
- # 1 - 至少要有一个其他人物
- # Default: 55 - 需要拥有其他任务,并高于55级
- #
- #
- # SkipCinematics
- # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
- # Default: 0 - show intro for each new character
- # 1 - show intro only for first character of selected race
- # 2 - disable intro in all cases
- #
- # MaxPlayerLevel
- # 玩家获得经验能升到的最高等级(必须在 1 到 255).
- # 不推荐去修改它
- # 默认: 80
- #
- # StartPlayerLevel
- # 创建人物等级 (范围在1到最高等级之间(1-最高限制之间))
- # 默认: 1
- #
- # StartHeroicPlayerLevel
- # 英雄职业DK的出生等级 (范围在1到最高等级之间)
- # 默认: 55
- #
- # StartPlayerMoney
- # 新人物出生的金钱数量.
- # 计算单位以铜币计量, 一银币等于 100铜币 (100 铜 = 1 银)
- # 默认: 0
- #
- # MaxHonorPoints
- # 玩家最多能拥有的荣誉点数.
- # 默认: 75000
- #
- # StartHonorPoints
- # 新人物出生的荣誉点数
- # 默认: 0
- #
- # MaxArenaPoints
- # 玩家最多能拥有的竞技点数.
- # 默认: 5000
- #
- # StartArenaPoints
- # 玩家新建立人物的竞技点数
- # 默认: 0
- #
- # InstantLogout
- # 允许或则禁止在副本中注销的帐号权限 (0..4) 或则更高 (不在战斗中/决斗时/下降时)
- # 默认: 1 (GM1/管理员/超级管理员)
- #
- # AllFlightPaths
- # 创建人物时开通所有的飞行路径 (注意: 所有的飞行路径, not only player's team)
- # 默认: 0 (关闭)
- # 1 (开启)
- #
- # AlwaysMaxSkillForLevel
- # 当玩家登陆时,升级时将自动获得最高等级的 (武器/防御) 技能.
- # 默认: 0 (关闭)
- # 1 (开启)
- #
- # ActivateWeather
- # 是否开启天气系统
- # 默认: 1 (开启)
- # 0 (关闭)
- #
- # CastUnstuck
- # Allow cast Unstuck spell at .start or client Help option use
- # Default: 1 (true)
- # 0 (false)
- #
- # MaxSpellCastsInChain
- # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
- # Too Low value will make some correct triggered casts fail
- # 0 (no limit)
- # Default: 10
- #
- # BirthdayTime
- # Set to birthday (date in unix time), By default 28th August 2005, when MaNGOS got it抯 name
- # Default: 1125180000
- #
- # Instance.IgnoreLevel
- # 是否取消进入副本的等级限制
- # 默认: 0 (不取消)
- # 1 (取消)
- #
- # Instance.IgnoreRaid
- # 是否取消进入副本团队限制
- # 默认: 0 (不取消)
- # 1 (取消)
- #
- # Instance.ResetTimeHour
- # 需要多少小时,每天 (0-23) 重置副本.
- # 默认: 4
- #
- # Instance.UnloadDelay
- # 当没有玩家在该副本地图中时,卸载副本地图在内存中的占用.
- # 默认: 1800000 (1800000=30分钟)
- # 0 (副本地图始终加载到内存中,直到副本重置)
- #
- # Quests.LowLevelHideDiff
- # 玩家可以看到NPC 头上的感叹号的任务等级比自己低的级数:
- # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
- # 默认: 4
- # -1 (可以显示所有比自己等级低的任务的感叹号)
- #
- # Quests.HighLevelHideDiff
- # 玩家可以看到NPC 头上的感叹号的任务等级比自己高的级数:
- # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
- # 默认: 7
- # -1 (显示所有比自己等级高的任务地感叹号)
- #
- # Quests.Daily.ResetHour
- # Hour when daily quests reset (0..23)
- # Default: 6
- #
- # Quests.Weekly.ResetWeekDay
- # Week day when daily quests reset (0..6) 0 == Sunday
- # Default: 3
- #
- # Quests.Weekly.ResetHour
- # Hour in one from weekly days when weekly quests reset (0..23)
- # Default: 6
- #
- # Quests.IgnoreRaid
- # Non-raid quests allowed in raids
- # Default: 0 (not allowed)
- # 1 (allowed)
- #
- # Guild.EventLogRecordsCount
- # Count of guild event log records stored in guild_eventlog table
- # Increase to store more guild events in table, minimum is 100
- # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
- # Default: 100
- #
- # Guild.BankEventLogRecordsCount
- # Count of guild_bank event log records stored in guild_bank_eventlog table
- # Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
- # Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
- # Default: 25
- #
- # TimerBar.Fatigue.GMLevel
- # 关闭/开启 虚弱 在哪些帐号等级才开启 (0..254) 或则更高
- # 默认: 254 (无)
- #
- # TimerBar.Fatigue.Max
- # 虚弱的最长时间 (秒)
- # 默认: 60 (1 分钟)
- # 0 (立即死亡)
- #
- # TimerBar.Breath.GMLevel
- # 禁止/允许 水下呼吸的安全帐号等级 (0..254) 或则更高
- # 默认: 254 (无)
- #
- # TimerBar.Breath.Max
- # 水下呼吸最长时间 (秒)
- # 默认: 180
- # 0 (即时水下呼吸损害的开始)
- #
- # TimerBar.Fire.GMLevel
- # 禁止/允许 熔岩火焰伤害的安全帐号等级 (0..254) 或则更高
- # 默认: 254 (无)
- #
- # TimerBar.Fire.Max
- # 熔岩火焰伤害的延迟时间 (秒)
- # 默认: 1
- # 0 (即时熔岩火焰伤害的开始)
- #
- # MaxPrimaryTradeSkill
- # 玩家最多可以学的 商业技能.
- # 默认: 2
- # 最大 : 10
- #
- # MinPetitionSigns
- # 建立公会所需的最少玩家签名个数 (0..9).
- # 默认: 9
- #
- # MaxGroupXPDistance
- # 小队成员在生物死亡 获得经验的 最大距离(同怪物的距离).
- # 默认: 74
- #
- # MailDeliveryDelay
- # 如果邮寄物品延时多久收到
- # 默认: 3600 sec (1 小时)
- #
- # MassMailer.SendPerTick
- # Max amount mail send each tick from mails list scheduled for mass mailer proccesing.
- # More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default.
- # Default: 10
- #
- # SkillChance.Prospecting
- # 默认情况下不可能提升预测技能, 但是可以使用配置来启用
- # 默认: 0 - 不可以提升
- # 1 - 可以提升
- #
- # SkillChance.Milling
- # For milling skillup impossible by default, but can be allowed as custom setting
- # Default: 0 - no skilups
- # 1 - skilups possible
- #
- # OffhandCheckAtTalentsReset
- # 天赋重置副手武器限制会改变对装备槽.
- # 默认: 0 - 检查副手武器的插槽仅仅在地区更新的时候
- # 1 - 检查副手武器的插槽同时也在重置天赋的时候
- #
- # PetUnsummonAtMount
- # Persmanent pet will unsummoned at player mount
- # 0 - unsummon only for flying mounts
- # Default: 1 - unsummon for any mount
- #
- # ClientCacheVersion
- # 客户端缓存版客户端缓存数据重置. 使用任何不同的DB值,而不是最近用于触发重置.
- # 默认: 0 (使用 Mangos库的db_version表的cache_id字段值)
- #
- # Event.Announce
- # 事件公告
- # 默认: 0 (关闭)
- # 1 (开启)
- #
- # BeepAtStart
- # 在mangos启动完毕后蜂鸣一声(通常只在Unix nux系统下工作)
- # 默认: 1 (开启)
- # 0 (关闭)
- #
- # ShowProgressBars
- # Control show progress bars for load steps at server startup
- # Default: 1 (true)
- # 0 (false)
- #
- # WaitAtStartupError
- # After startup error report wait <Enter> or some time before continue (and possible close console window)
- # -1 (wait until <Enter> press)
- # Default: 0 (not wait)
- # N (>0, wait N secs)
- #
- # Motd
- # 每日消息。当玩家进入游戏的时候显示在聊天窗口的信息 ('@' 增加新的一行).
- #
- # Raid.MinLevel
- # Minimal player level to join raid groups (only affects existing raid groups, party->raid convert ignored)
- # You can bypass this setting by typing "/script SetAllowLowLevelRaid(true/false)" command in chat
- # Default: 10
- #
- ###################################################################################################################
- GameType = 1
- RealmZone = 16
- Expansion = 2
- DBC.Locale = 255
- DeclinedNames = 0
- StrictPlayerNames = 0
- StrictCharterNames = 0
- StrictPetNames = 0
- MinPlayerName = 2
- MinCharterName = 2
- MinPetName = 2
- CharactersCreatingDisabled = 0
- CharactersPerAccount = 50
- CharactersPerRealm = 10
- HeroicCharactersPerRealm = 1
- MinLevelForHeroicCharacterCreating = 55
- SkipCinematics = 0
- MaxPlayerLevel = 80
- StartPlayerLevel = 1
- StartHeroicPlayerLevel = 55
- StartPlayerMoney = 0
- MaxHonorPoints = 75000
- StartHonorPoints = 0
- MaxArenaPoints = 5000
- StartArenaPoints = 0
- InstantLogout = 1
- DisableWaterBreath = 254
- AllFlightPaths = 0
- AlwaysMaxSkillForLevel = 0
- ActivateWeather = 1
- CastUnstuck = 1
- MaxSpellCastsInChain = 10
- BirthdayTime = 1125180000
- Instance.IgnoreLevel = 0
- Instance.IgnoreRaid = 0
- Instance.ResetTimeHour = 4
- Instance.UnloadDelay = 1800000
- Quests.LowLevelHideDiff = 4
- Quests.HighLevelHideDiff = 7
- Quests.Daily.ResetHour = 6
- Quests.Weekly.ResetWeekDay = 3
- Quests.Weekly.ResetHour = 6
- Quests.IgnoreRaid = 0
- Guild.EventLogRecordsCount = 100
- Guild.BankEventLogRecordsCount = 25
- TimerBar.Fatigue.GMLevel = 254
- TimerBar.Fatigue.Max = 60
- TimerBar.Breath.GMLevel = 254
- TimerBar.Breath.Max = 180
- TimerBar.Fire.GMLevel = 254
- TimerBar.Fire.Max = 1
- MaxPrimaryTradeSkill = 2
- MinPetitionSigns = 9
- MaxGroupXPDistance = 74
- MailDeliveryDelay = 3600
- MassMailer.SendPerTick = 10
- SkillChance.Prospecting = 0
- SkillChance.Milling = 0
- OffhandCheckAtTalentsReset = 0
- PetUnsummonAtMount = 1
- ClientCacheVersion = 0
- Event.Announce = 0
- BeepAtStart = 1
- ShowProgressBars = 1
- WaitAtStartupError = 0
- Motd = "欢迎来到MgCORE芒果世界."
- Raid.MinLevel = 10
- ###################################################################################################################
- # 玩家交互设置
- #
- # AllowTwoSide.Accounts
- # 是否运行同1个帐号 建立不2个不同阵营的角色 GM号为始终为 允许.
- # 0 (不允许)
- # 默认: 1 (允许)
- #
- # AllowTwoSide.Interaction.Chat
- # AllowTwoSide.Interaction.Channel
- # AllowTwoSide.Interaction.Group
- # AllowTwoSide.Interaction.Guild
- # AllowTwoSide.Interaction.Auction
- # AllowTwoSide.Interaction.Mail
- # 是否允许 不同阵营间的 聊天 频道聊天 组队 交易(不包含世界聊天部分)
- # 默认: 0 (不允许)
- # 1 (允许)
- #
- # AllowTwoSide.WhoList
- # 是否在在线玩家列表里显示敌对阵营玩家.
- # 默认: 0 (不允许)
- # 1 (允许)
- #
- # AllowTwoSide.AddFriend
- # 是否允许不同阵营里的人加入好友.
- # 默认: 0 (不允许)
- # 1 (允许)
- #
- # TalentsInspecting
- # 允许其他玩家查看角色天赋对话框(GM角色总是被允许)
- # 默认: 1 (允许)
- # 0 (不允许)
- #
- ###################################################################################################################
- AllowTwoSide.Accounts = 1
- AllowTwoSide.Interaction.Chat = 0
- AllowTwoSide.Interaction.Channel = 0
- AllowTwoSide.Interaction.Group = 0
- AllowTwoSide.Interaction.Guild = 0
- AllowTwoSide.Interaction.Auction = 0
- AllowTwoSide.Interaction.Mail = 0
- AllowTwoSide.WhoList = 1
- AllowTwoSide.AddFriend = 0
- TalentsInspecting = 1
- ###################################################################################################################
- # CREATURE AND GAMEOBJECT SETTINGS
- #
- # ThreatRadius
- # 多少码外后怪物失去战斗侦测点
- # 如果ThreatRadius小于怪物的侦测范围那么侦测就会启用
- # 默认: 100 码
- #
- # Rate.Creature.Aggro
- # 生物攻击侦测范围.
- # 默认: 1 - 100%
- # 1.5 - 150%
- # 0 - 关闭 (0%)
- #
- # CreatureFamilyFleeAssistanceRadius
- # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
- # Default: 30
- # 0 - off
- #
- # CreatureFamilyAssistanceRadius
- # 同类生物(家族)协助攻击侦测范围
- # 默认: 10
- # 0 - 关闭
- #
- # CreatureFamilyAssistanceDelay
- # 同类生物(家族)协助攻击侦测时间
- # 默认: 1500 (1.5秒)
- #
- # CreatureFamilyFleeDelay
- # Time during which creature can flee when no assistant found
- # Default: 7000 (7s)
- #
- # WorldBossLevelDiff
- # BOSS与目标等级差距等级
- # 默认: 3
- #
- # Corpse.EmptyLootShow
- # If target can have loot (or can be skining after loot) but no loot generated still show loot window
- # Default: 1 (show)
- # 0 (not show)
- #
- # Corpse.Decay.NORMAL
- # Corpse.Decay.RARE
- # Corpse.Decay.ELITE
- # Corpse.Decay.RAREELITE
- # Corpse.Decay.WORLDBOSS
- # 生物死亡后,尸体停留时间长度(秒).
- # 默认: 300, 900, 600, 1200, 3600
- #
- # Rate.Corpse.Decay.Looted
- # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
- # Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
- #
- # Rate.Creature.Normal.Damage
- # Rate.Creature.Elite.Elite.Damage
- # Rate.Creature.Elite.RAREELITE.Damage
- # Rate.Creature.Elite.WORLDBOSS.Damage
- # Rate.Creature.Elite.RARE.Damage
- # 生物物理伤害比率.
- # 例如: 2 - 表示2倍攻击率, 1.7 - 1.7x.
- #
- # Rate.Creature.Normal.SpellDamage
- # Rate.Creature.Elite.Elite.SpellDamage
- # Rate.Creature.Elite.RAREELITE.SpellDamage
- # Rate.Creature.Elite.WORLDBOSS.SpellDamag
- # Rate.Creature.Elite.RARE.SpellDamage
- # 生物技能伤害比率.
- # 例如: 2 - 2倍魔法技能伤害倍数, 1.7 - 1.7x.
- #
- # Rate.Creature.Normal.HP
- # Rate.Creature.Elite.Elite.HP
- # Rate.Creature.Elite.RAREELITE.HP
- # Rate.Creature.Elite.WORLDBOSS.HP
- # Rate.Creature.Elite.RARE.HP
- # 生物生命值比率.
- # 例如: 2 - 提高到2倍生命值, 1.7 - 1.7x.
- #
- # ListenRange.Say
- # 玩家能看到生物说话的距离 (或则其他世界物体说话内容)
- # 默认: 25
- #
- # ListenRange.TextEmote
- # 玩家能看到生物表情的距离 (或则其他世界物体)
- # 默认: 25
- #
- # ListenRange.Yell
- # 玩家能听到生物呼喊的距离 (或则其他世界物体)
- # 默认: 300
- #
- # GuidReserveSize.Creature
- # GuidReserveSize.GameObject
- # Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid
- # Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids
- # from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns
- # in game from other side
- # Default: 100
- #
- ###################################################################################################################
- ThreatRadius = 100
- Rate.Creature.Aggro = 0.8
- CreatureFamilyFleeAssistanceRadius = 30
- CreatureFamilyAssistanceRadius = 10
- CreatureFamilyAssistanceDelay = 1500
- CreatureFamilyFleeDelay = 7000
- WorldBossLevelDiff = 3
- Corpse.EmptyLootShow = 1
- Corpse.Decay.NORMAL = 300
- Corpse.Decay.RARE = 900
- Corpse.Decay.ELITE = 600
- Corpse.Decay.RAREELITE = 1200
- Corpse.Decay.WORLDBOSS = 3600
- Rate.Corpse.Decay.Looted = 0.0
- Rate.Creature.Normal.Damage = 1
- Rate.Creature.Elite.Elite.Damage = 1
- Rate.Creature.Elite.RAREELITE.Damage = 1
- Rate.Creature.Elite.WORLDBOSS.Damage = 1
- Rate.Creature.Elite.RARE.Damage = 1
- Rate.Creature.Normal.SpellDamage = 1
- Rate.Creature.Elite.Elite.SpellDamage = 1
- Rate.Creature.Elite.RAREELITE.SpellDamage = 1
- Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
- Rate.Creature.Elite.RARE.SpellDamage = 1
- Rate.Creature.Normal.HP = 1
- Rate.Creature.Elite.Elite.HP = 1
- Rate.Creature.Elite.RAREELITE.HP = 1
- Rate.Creature.Elite.WORLDBOSS.HP = 1
- Rate.Creature.Elite.RARE.HP = 1
- ListenRange.Say = 40
- ListenRange.TextEmote = 40
- ListenRange.Yell = 300
- GuidReserveSize.Creature = 100
- GuidReserveSize.GameObject = 100
- ###################################################################################################################
- # 聊天系统设置
- #
- # ChatFakeMessagePreventing
- # 天制造假讯息保护控制,防止占用更多空间,针对(其他无形的符号),
- # 不适用于插件语言讯息,但是可能防止运作总是添加物品名等形式寄发数据
- # 即使用正常语言将数据发送到其它客户.
- # 默认: 0 (不检查假消息)
- # 1 (查检假消息)
- #
- # ChatStrictLinkChecking.Severity
- # Check chat messages for ingame links to spells, items, quests, achievements etc.
- # Default: 0 (disable link checking)
- # 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
- # 2 (verifiy that pipe commands are used in a correct order)
- # 3 (check if color, entry and name don't contradict each other. For correct work, please assure
- # that you have extracted locale DBCs of every language specific client playing on this server.)
- #
- # ChatStrictLinkChecking.Kick
- # Defines, what should be done if a message is considered to contain invalid pipe commands.
- # Default: 0 (silently ignore message)
- # 1 (kick players who sent invalid formed messages)
- #
- # ChatFlood.MessageCount
- # 防刷屏开关,多少条违规信息激活保护
- # 默认: 10
- # 0 (为关闭防刷屏)
- #
- # ChatFlood.MessageDelay
- # 防刷屏开关,多少秒间隔开始计算为违规信息
- # 默认: 1 (秒)
- #
- # ChatFlood.MuteTime
- # 防刷屏开关,禁言时间
- # 默认: 10 (秒)
- #
- # Channel.RestrictedLfg
- # 寻求组队频道(LookupForGroup)设置,仅登记并再现在LFG(寻求组队)对话窗口的玩家
- # 默认: 1 (必须使用命令:"/lfg 4"激活LFG(寻求组队)频道的情况才准许加入频道)
- # 0 (准许任何时侯加入对频道)
- #
- # Channel.SilentlyGMJoin
- # 设置1级以上的GM人物加入时是否采用各频道
- # 默认: 0 (以正常方式加入公告)
- # 1 (GM加入,不用公告)
- #
- ###################################################################################################################
- ChatFakeMessagePreventing = 0
- ChatStrictLinkChecking.Severity = 0
- ChatStrictLinkChecking.Kick = 0
- ChatFlood.MessageCount = 10
- ChatFlood.MessageDelay = 1
- ChatFlood.MuteTime = 10
- Channel.RestrictedLfg = 0
- Channel.SilentlyGMJoin = 0
- ###################################################################################################################
- # 游戏管理员设置
- #
- # GM.LoginState
- # GM模式在登陆时状态
- # 默认: 2 (上次离开时状态)
- # 0 (总是关)
- # 1 (总是开)
- #
- # GM.Visible
- # GM登陆时的隐身状态
- # 默认: 2 (上次离开时状态)
- # 0 (隐身)
- # 1 (可见)
- #
- # GM.AcceptTickets
- # 是否允许GM 接收玩家的报告.
- # 默认: 2 (最后保存状态)
- # 0 (关闭)
- # 1 (开启)
- #
- # GM.Chat
- # GM聊天模式,在登陆的时候
- # 默认: 2 (最后保存状态)
- # 0 (关闭)
- # 1 (开启)
- #
- # GM.WhisperingTo
- # GM默认是否接受玩家的悄悄话.
- # 默认: 2 (最后保存状态)
- # 0 (不接受)
- # 1 (接受)
- #
- # GM.InGMList.Level
- # 是否显示指定等级的GM等级的显示列表 (当GM隐身时) 或则 (.gm off)
- # 250 (仅玩家)
- # 251 (普通GM)
- # 252 (高级GM)
- # 默认: 253 (所有)
- #
- # GM.InWhoList.Level
- # 是否显示指定等级的GM名单 (当GM隐身时).
- # 250 (仅玩家)
- # 251 (普通GM)
- # 252 (高级GM)
- # 默认: 253 (所有)
- #
- # GM.LogTrade
- # 如果打开 则在GM LOG里记录GM的交易和交易信息
- # 默认: 1 (记录)
- # 0 (不记录)
- #
- # GM.StartLevel
- # GM出生等级 (1-100)
- # 默认: 1
- #
- # GM.LowerSecurity
- # Disallow a lower security member to interact with a higher one using commands
- # Default: 0 (disable)
- # 1 (enable)
- #
- # GM.AllowAchievementGain
- # 是否允许GM获得系统成就
- # 默认: 1 (允许)
- # 0 (不允许)
- #
- ###################################################################################################################
- GM.LoginState = 2
- GM.Visible = 2
- GM.AcceptTickets = 2
- GM.Chat = 2
- GM.WhisperingTo = 2
- GM.InGMList.Level = 253
- GM.InWhoList.Level = 253
- GM.LogTrade = 1
- GM.StartLevel = 1
- GM.LowerSecurity = 0
- GM.AllowAchievementGain = 1
- ###################################################################################################################
- # 可见度和侦测范围设置
- #
- # Visibility.GroupMode
- # 团队可见模式
- # 默认: 0 (s标准设置:只有同一个团队的队友才可以100%侦测隐形玩家)
- # 1 (只有同一个小队的队友才可以100%侦测隐形玩家)
- # 2 (同一阵营的队友可以100%侦测隐形玩家)
- #
- # Visibility.Distance.Continents
- # Visibility.Distance.Instances
- # Visibility.Distance.BGArenas
- # 在不同的地图可视范围距离.
- # 在普通大陆的可视距离 ~90 码. 在战场/竞技场 ~180. 在副本的可视范围默认为 ~120.
- # 最大距离: ~ 333
- # 最低是最大 aggro 半径 (45) * Rate.Creature.Aggro
- #
- # Visibility.Distance.InFlight
- # 玩家在飞行中的可见距离
- # 最低限度是 0 (没有显示任何物体)
- #
- # Visibility.Distance.Grey.Unit
- # 可见性灰色距离为 生物/玩家 (快速的改变的对象)
- # 除了适当的目标类型可见.距离* 其它都清除(除尸体周围距离)
- # 如果是距离并且 G 是灰色距离 那么对象将是可见的如果距离到它 <= D 否则不可见,如果距离 > D+G
- # 默认: 1 (码)
- #
- # Visibility.Distance.Grey.Object
- # 可见灰色距离 for dynobjects/gameobjects/corpses/creature bodies
- # 默认: 10 (码)
- #
- # Visibility.RelocationLowerLimit
- # Object's visibility update called, when distance between current object's position and position,
- # where visiblity was updated last time, reaches RelocationLoverLimit value
- # Default: 10 (yards)
- #
- # Visibility.AIRelocationNotifyDelay
- # Delay time between creature AI reactions on nearby movements
- # Default: 1000 (milliseconds)
- #
- ###################################################################################################################
- Visibility.GroupMode = 0
- Visibility.Distance.Continents = 66
- Visibility.Distance.Instances = 66
- Visibility.Distance.BGArenas = 66
- Visibility.Distance.InFlight = 10
- Visibility.Distance.Grey.Unit = 1
- Visibility.Distance.Grey.Object = 10
- Visibility.RelocationLowerLimit = 10
- Visibility.AIRelocationNotifyDelay = 1000
- ###################################################################################################################
- # 服务端倍率设置
- #
- # Rate.Health
- # Rate.Mana
- # Rate.Rage.Income
- # Rate.Rage.Loss
- # Rate.RunicPower.Income
- # Rate.RunicPower.Loss
- # Rate.Focus
- # Rate.Energy (Rogue)
- # 血和能量的恢复及受伤获得的怒气(倍数).
- # 默认: 1
- #
- # Rate.Skill.Discovery
- # Skill Discovery Rates
- # Default: 1
- #
- # Rate.Drop.Item.Poor
- # Rate.Drop.Item.Normal
- # Rate.Drop.Item.Uncommon
- # Rate.Drop.Item.Rare
- # Rate.Drop.Item.Epic
- # Rate.Drop.Item.Legendary
- # Rate.Drop.Item.Artifact
- # Rate.Drop.Item.Referenced
- # Rate.Drop.Money
- # 金钱和物品掉落倍数(各种物品品质掉率)
- # 默认: 1
- #
- # Rate.XP.Kill
- # Rate.XP.Quest
- # Rate.XP.Explore
- # 杀怪,任务,探索地图 获得经验 乘以的倍数
- # 默认: 1
- #
- # Rate.Rest.InGame
- # Rate.Rest.Offline.InTavernOrCity
- # Rate.Rest.Offline.InWilderness
- # 精力条增长倍数 (1 - 正常, 2 - 两倍增长, 0.5 - 半倍增长, etc) 与正常被数相比较
- #
- # Rate.Damage.Fall
- # 空中跌落伤害倍数. (1 - 标准, 2 - 两倍伤害, 0.5 - 一半伤害, etc)
- #
- # Rate.Auction.Time
- # Rate.Auction.Deposit
- # Rate.Auction.Cut
- # 拍卖率(拍卖时间, 开始拍卖时的存款倍率, 在拍卖结束拍卖价格削减比例)
- #
- # Auction.Deposit.Min
- # Minimum auction deposit size in copper
- # Default: 100 (1 silver)
- #
- # Rate.Honor
- # 荣誉增长倍数
- #
- # Rate.Mining.Amount
- # Rate.Mining.Next
- # 矿物 倍数 (Mining.Amount changes minimum/maximum usetimes of a deposit,
- # Mining.Next changes chance to have next use of a deposit)
- #
- # Rate.Talent
- # 天赋增加倍数
- # 默认: 1
- #
- # Rate.Reputation.Gain
- # 荣誉增加倍数
- # 默认: 1
- #
- # Rate.Reputation.LowLevel.Kill
- # Reputation Gain form low level kill (grey creture)
- # Default: 1
- #
- # Rate.Reputation.LowLevel.Quest
- # 荣誉倍率设置(低等级任务)
- # 默认: 1
- #
- # Rate.InstanceResetTime
- # 数字乘以instance_template表中的reset_delay得到的天数,reset_delay如果为零,则采用DBC中的重置天数.
- # 默认: 1
- #
- # SkillGain.Crafting
- # SkillGain.Defense
- # SkillGain.Gathering
- # SkillGain.Weapon
- # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
- # Default: 1
- #
- # SkillChance.Orange
- # SkillChance.Yellow
- # SkillChance.Green
- # SkillChance.Grey
- # 技能熟练度提升几率 (0..100)
- # 默认: 100-75-25-0
- #
- # SkillChance.MiningSteps
- # SkillChance.SkinningSteps
- # 关于剥皮和采矿机会减少与技能水平.
- # 默认: 0 - 不减少
- # 75 - 每75点技能点在2以内
- #
- # SkillFail.Loot.Fishing
- # For fishing instead fail provided junk loot
- # Default: 1 (enabled)
- # 0 (disabled)
- #
- # SkillFail.Gain.Fishing
- # For fishing skill gain possible at fail also
- # Default: 1 (enabled)
- # 0 (disabled)
- #
- # SkillFail.Possible.FishingPool
- # For fishing pool impossible fail from low skill by default
- # Default: 0 (disabled)
- # 1 (enabled)
- #
- # DurabilityLossChance.Damage
- # Chance lost one from equiped items durability point at damage apply or receive.
- # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
- #
- # DurabilityLossChance.Absorb
- # Chance lost one from armor items durability point at damage absorb.
- # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
- #
- # DurabilityLossChance.Parry
- # Chance lost weapon durability point at parry.
- # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
- #
- # DurabilityLossChance.Block
- # Chance lost sheild durability point at damage block.
- # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
- #
- # Death.SicknessLevel
- # 玩家复活虚弱时间配置 (1 min)
- # 默认: 11
- # -10 - 玩家将是完整的10分钟 (10min)虚弱时间 at 1 level
- # maxplayerlevel+1 - 最大等級+1,就不會有虛弱时间限制
- #
- # Death.CorpseReclaimDelay.PvP
- # Death.CorpseReclaimDelay.PvE
- # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
- # Default: 1 (enabled)
- # 0 (disabled)
- #
- # Death.Bones.World
- # Death.Bones.BattlegroundOrArena
- # Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
- # Default: 1 (enabled)
- # 0 (disabled)
- #
- # Death.Ghost.RunSpeed.World
- # Death.Ghost.RunSpeed.Battleground
- # Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps
- # Default: 1.0 (normal speed)
- #
- ###################################################################################################################
- Rate.Health = 1
- Rate.Mana = 1
- Rate.Rage.Income = 1
- Rate.Rage.Loss = 1
- Rate.RunicPower.Income = 1
- Rate.RunicPower.Loss = 1
- Rate.Focus = 1
- Rate.Energy = 1
- Rate.Skill.Discovery = 1
- Rate.Drop.Item.Poor = 1
- Rate.Drop.Item.Normal = 1
- Rate.Drop.Item.Uncommon = 1
- Rate.Drop.Item.Rare = 1
- Rate.Drop.Item.Epic = 1
- Rate.Drop.Item.Legendary = 1
- Rate.Drop.Item.Artifact = 1
- Rate.Drop.Item.Referenced = 1
- Rate.Drop.Money = 1
- Rate.XP.Kill = 1
- Rate.XP.Quest = 1
- Rate.XP.Explore = 1
- Rate.Rest.InGame = 1
- Rate.Rest.Offline.InTavernOrCity = 1
- Rate.Rest.Offline.InWilderness = 1
- Rate.Damage.Fall = 0.5
- Rate.Auction.Time = 1
- Rate.Auction.Deposit = 1
- Rate.Auction.Cut = 1
- Auction.Deposit.Min = 100
- Rate.Honor = 1
- Rate.Mining.Amount = 1
- Rate.Mining.Next = 1
- Rate.Talent = 1
- Rate.Reputation.Gain = 1
- Rate.Reputation.LowLevel.Kill = 1
- Rate.Reputation.LowLevel.Quest = 1
- Rate.InstanceResetTime = 1
- SkillGain.Crafting = 1
- SkillGain.Defense = 1
- SkillGain.Gathering = 1
- SkillGain.Weapon = 1
- SkillChance.Orange = 100
- SkillChance.Yellow = 75
- SkillChance.Green = 25
- SkillChance.Grey = 0
- SkillChance.MiningSteps = 0
- SkillChance.SkinningSteps = 0
- SkillFail.Loot.Fishing = 1
- SkillFail.Gain.Fishing = 1
- SkillFail.Possible.FishingPool = 0
- DurabilityLossChance.Damage = 0.5
- DurabilityLossChance.Absorb = 0.5
- DurabilityLossChance.Parry = 0.05
- DurabilityLossChance.Block = 0.05
- Death.SicknessLevel = 81
- Death.CorpseReclaimDelay.PvP = 1
- Death.CorpseReclaimDelay.PvE = 1
- Death.Bones.World = 1
- Death.Bones.BattlegroundOrArena = 1
- Death.Ghost.RunSpeed.World = 1.0
- Death.Ghost.RunSpeed.Battleground = 1.0
- ###################################################################################################################
- # 战场配置系统
- #
- # Battleground.CastDeserter
- # 在私自离开战场场地情况下,是否设置或取消逃兵技能
- # 默认: 1 (开启)
- # 0 (关闭)
- #
- # Battleground.QueueAnnouncer.Join
- # Enable queue announcer posting to chat at join
- # Default: 0 (not send)
- # 1 (send to joined player only)
- # 2 (send to all players)
- #
- # Battleground.QueueAnnouncer.Start
- # Enable queue announcer posting to chat at BG start
- # Default: 0 (disable)
- # 1 (enable)
- #
- # Battleground.InvitationType
- # 设置战场邀请类型
- # 默认: 0 (普通 - invite as much players to bg as possible, don't bother with ballance)
- # 1 (Experimental - don't allow to invite much more players of one faction)
- #
- # Battleground.PrematureFinishTimer
- # The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
- # Default: 300000 (5 minutes)
- # 0 - disable (not recommended)
- #
- # BattleGround.PremadeGroupWaitForMatch
- # The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
- # Default: 1800000 (30 minutes)
- # 0 - disable premade group matches (group always added to bg team in normal way)
- #
- ###################################################################################################################
- Battleground.CastDeserter = 1
- Battleground.QueueAnnouncer.Join = 0
- Battleground.QueueAnnouncer.Start = 0
- Battleground.InvitationType = 0
- BattleGround.PrematureFinishTimer = 300000
- BattleGround.PremadeGroupWaitForMatch = 1800000
- ###################################################################################################################
- # 竞技场配置系统
- #
- # Arena.MaxRatingDifference
- # The maximum rating difference between two groups in rated matches
- # Default: 150 (enable, recommended)
- # 0 (disable, rating difference is discarded)
- #
- # Arena.RatingDiscardTimer
- # After the specified milliseconds has passed,
- # rating information will be discarded when selecting teams for matches
- # also initiates an update by this timer
- # Default: 600000 (10 minutes, recommended)
- # 0 (disable)
- #
- # Arena.AutoDistributePoints
- # Set if arena points should be distributed automatically, or by GM command
- # Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
- # 1 (enable) arena points are distributed automatically
- #
- # Arena.AutoDistributeInterval
- # How often should the distribution take place
- # If automatic distribution is enabled in days
- # Default: 7 (weekly)
- #
- # Arena.QueueAnnouncer.Join
- # Enable arena queue announcer posting to chat at join
- # Default: 0 (disable)
- # 1 (enable)
- #
- # Arena.QueueAnnouncer.Exit
- # Enable arena queue announcer posting to chat at exit
- # Default: 0 (disable)
- # 1 (enable)
- #
- # Arena.ArenaSeason.ID
- # 当前在客户端显示的竞技场季度
- # 默认: 1
- #
- # Arena.ArenaSeasonPrevious.ID
- # Previous area season id show in client
- # Default: 0
- #
- # Arena.StartRating
- # Default Rating at team creation
- # Default: -1 (use season dependent default value)
- #
- # Arena.StartPersonalRating
- # Default Personal Rating at team creation
- # Default: -1 (use season dependent default value)
- #
- ###################################################################################################################
- Arena.MaxRatingDifference = 150
- Arena.RatingDiscardTimer = 600000
- Arena.AutoDistributePoints = 0
- Arena.AutoDistributeInterval = 7
- Arena.QueueAnnouncer.Join = 0
- Arena.QueueAnnouncer.Exit = 0
- Arena.ArenaSeason.ID = 1
- Arena.ArenaSeasonPrevious.ID = 0
- Arena.StartRating = -1
- Arena.StartPersonalRating = -1
- ###################################################################################################################
- # 网络线程设置
- #
- # Network.Threads
- # 开启多少个网络线程 ,每一个线程能建立1000个连接.
- # 默认: 1
- #
- # Network.OutKBuff
- # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
- # Default: -1 (Use system default setting)
- #
- # Network.OutUBuff
- # Userspace buffer for output. This is amount of memory reserved per each connection.
- # Default: 65536
- #
- # Network.TcpNoDelay:
- # TCP Nagle algorithm setting
- # Default: 0 (enable Nagle algorithm, less traffic, more latency)
- # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
- #
- # Network.KickOnBadPacket
- # Kick player on bad packet format.
- # Default: 0 - do not kick
- # 1 - kick
- #
- ###################################################################################################################
- Network.Threads = 4
- Network.OutKBuff = 16384
- Network.OutUBuff = 65536
- Network.TcpNodelay = 1
- Network.KickOnBadPacket = 0
- ###################################################################################################################
- # CONSOLE, REMOTE ACCESS AND SOAP
- #
- # Console.Enable
- # 控制台开关
- # 默认: 1 - on
- # 0 - off
- #
- # Ra.Enable
- # 远程控制台开关
- # 默认: 0 - off
- # 1 - on
- #
- # Ra.IP
- # 默认远程控制IP地址,0.0.0.0为所有IP皆可
- #
- # Ra.Port
- # 默认远程控制台端口
- # Default: 3443
- #
- # Ra.MinLevel
- # 远程控制台连接到服务器所需要的GM等级,默认为3(管理员)
- # Default: 253 (Administrator)
- #
- # Ra.Secure
- # 踢出用户,如果他输入了错误的密码 (仅限远程控制台)
- # 0 - off
- # Default: 1 - on
- #
- # Ra.Stricted
- # Not allow execute console level only commands remotly by RA
- # 0 - off
- # Default: 1 - on
- #
- #
- # SOAP.Enable
- # Enable soap service
- # Default: 0 - off
- # 1 - on
- #
- # SOAP.IP
- # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
- # Default: 127.0.0.1
- #
- # SOAP.Port
- # SOAP port
- # Default: 7878
- #
- ###################################################################################################################
- Console.Enable = 1
- Ra.Enable = 0
- Ra.IP = 0.0.0.0
- Ra.Port = 3443
- Ra.MinLevel = 253
- Ra.Secure = 1
- Ra.Stricted = 1
- SOAP.Enabled = 0
- SOAP.IP = 127.0.0.1
- SOAP.Port = 7878
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WOW私服M端或T端中的配置文件的汉化参考说明.rar
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