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[教程]魔兽世界私服单机中修改副本怪物的血量

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admin实名认证 发表于 2016-4-26 21:39:27 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
 
找到TrinityCore.conf
改成这样,把怪物的血量改回默认
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1

然后打开navicat 按F6 复制粘贴代码
/*******************************************我是华丽的分割线*****************************************
修改副本怪物血量
********************************************我是华丽的分割线****************************************/
/*(1)对于燃烧远征,巫妖之怒的5人副本
黑沼泽,破碎大厅,鲜血熔炉,地狱火城墙,蒸汽地窟,幽暗沼泽,奴隶围栏,禁魔监狱,生态舰,能源舰,暗影迷宫,塞泰克大厅,法力坟墓,
奥金顿地穴,旧希尔斯布莱德,俄特加德要塞,俄特加德之巅,奥核之心,奥核之眼,魔导师平台,斯坦索姆的抉择,岩石大厅,达克萨隆要塞,
阿茲歐-奈幽,雷光大厅,刚德拉克,紫罗兰堡,安卡罕特:古王国,众魂熔炉,萨伦之渊,倒影大厅
(269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,574,575,576,578,585,595,599,600,601,602,604,608,619,632,658,668)*/
/*将上述副本的普通模式怪物血量变成1/5 */
update creature_template,creature set creature_template.Health_mod = creature_template.Health_mod*0.2 where
creature_template.difficulty_entry_1<>0 and creature_template.entry = creature.id and creature.map in
(269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,574,575,576,578,585,595,599,600,601,602,604,608,619,632,658,668);
/*将上述副本的英雄模式怪物血量变成1/5 */
update creature_template,
(select distinct creature_template.* from creature_template, creature where creature_template.difficulty_entry_1<>0 and creature_template.entry = creature.id and creature.map in (269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,574,575,576,578,585,595,599,600,601,602,604,608,619,632,658,668)) as t1
set creature_template.Health_mod = creature_template.Health_mod*0.2 where
creature_template.entry = t1.difficulty_entry_1;
/*(2)对于60级以下5人副本
影牙城堡,暴风城监狱,死亡矿井,哀嚎洞穴,剃刀沼泽,黑暗深渊,奥达曼,诺莫瑞根,阿塔哈卡神庙,剃刀高地,血色修道院,祖尔法拉克,
黑石塔,黑石深渊,通灵学院,斯坦索姆,马拉顿,怒焰裂谷,厄运之槌
(33,34,36,43,47,48,70,90,109,129,189,209,229,230,289,329,349,389,429)
将以上副本怪物血量变成1/5 */
update creature_template,creature set creature_template.Health_mod = creature_template.Health_mod*0.2 where
creature_template.entry = creature.id and creature.map in (33,34,36,43,47,48,70,90,109,129,189,209,229,230,289,329,349,389,429);
/*(3)对于60级以下以及燃烧的远征团队副本:
将安其拉废墟,卡拉赞,祖阿曼怪物血量变成1/10
(509,532,568) */
update creature_template,creature set creature_template.Health_mod = creature_template.Health_mod*0.1 where
creature_template.entry = creature.id and creature.map in (509,532,568) ;
/*将祖尔格拉布怪物血量变成1/20 */
update creature_template,creature set creature_template.Health_mod = creature_template.Health_mod*0.05 where
creature_template.entry = creature.id and creature.map =309 ;
/*将玛瑟里顿,风暴要塞,黑暗神廟,格鲁尔巢穴,太阳井的巢穴怪物血量变成1/25
(544,550,564,565,580) */
update creature_template,creature set creature_template.Health_mod = creature_template.Health_mod*0.04 where
creature_template.entry = creature.id and creature.map in (544,550,564) ;
/*将熔火之心,黑翼之巢,安其拉神庙怪物血量变成1/40
(409,469,531) */
update creature_template,creature set creature_template.Health_mod = creature_template.Health_mod*0.025 where
creature_template.entry = creature.id and creature.map in (409,469,531);
/*(4)对于巫妖王之怒团队副本:
奥尼克西亚的巢穴,纳克萨玛斯,奥杜亚,黑曜石圣殿,永恒之眼,阿尔卡冯的宝库,冰冠城塞
(249,533,603,615,616,624,631) */
/*将以上副本10人普通模式的怪物血量变成1/10 */
update creature_template,creature set creature_template.Health_mod = creature_template.Health_mod*0.1 where
creature_template.difficulty_entry_1<>0 and creature_template.entry = creature.id and creature.map in (249,533,603,615,616,624,631);
/*将以上副本25人普通模式的怪物血量变成1/25 */
update creature_template,
(select distinct creature_template.* from creature_template, creature
where creature_template.difficulty_entry_1<>0 and creature_template.entry = creature.id
and creature.map in (249,533,603,615,616,624,631)) as t2
set creature_template.Health_mod = creature_template.Health_mod*0.04 where
creature_template.entry = t2.difficulty_entry_1;
/*(5)修改冰冠城塞,将10人英雄模式的怪物血量变成1/10 */
update creature_template,
(select distinct creature_template.* from creature_template, creature where creature_template.difficulty_entry_1<>0
and creature_template.entry = creature.id and creature.map = 631) as t3
set creature_template.Health_mod = creature_template.Health_mod*0.1 where
creature_template.entry = t3.difficulty_entry_2;
/*(6)修改冰冠城塞,将25人英雄模式的怪物血量变成1/25 */
update creature_template,
(select distinct creature_template.* from creature_template, creature where creature_template.difficulty_entry_1<>0
and creature_template.entry = creature.id and creature.map = 631) as t4
set creature_template.Health_mod = creature_template.Health_mod*0.04 where
creature_template.entry = t4.difficulty_entry_3;
将上面的代码一个个复制粘贴 然后回车 如果提示ok 就成功了 本人亲测可用 由于我是局域网 和另外2个人在玩 所以设置的是3/40血 原本900K血的玛格曼达现在是6w的BOSS


改血后的BOSS-6w血的玛格曼达
20130520114357592.jpg

 

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我回来了 发表于 2016-10-10 11:37:58 | 显示全部楼层
 
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