表格名称 | |
access_requirement | |
achievement_criteria_data | |
achievement_dbc | |
achievement_reward | |
areatrigger_involvedrelation | |
areatrigger_scripts | |
areatrigger_tavern | |
areatrigger_teleport | |
autobroadcast | |
battleground_template | |
battlemaster_entry | |
command | |
conditions | |
creature | |
creature_addon | |
creature_ai_scripts | |
creature_ai_texts | |
creature_ai_summons | |
creature_classlevelstats | |
creature_equip_template | |
creature_formations | |
creature_involvedrelation | |
creature_loot_template | |
creature_model_info | |
creature_onkill_reputation | |
creature_questrelation | |
creature_template | |
creature_template_addon | |
creature_text | |
creature_transport | |
custom_texts | |
db_script_string | |
disables | |
disenchant_loot_template | |
event_scripts | |
exploration_basexp | |
fishing_loot_template | |
game_event | |
game_event_arena_seasons | |
Game_event_battleground_holiday | |
game_event_condition | |
game_event_creature | |
game_event_creature_quest | |
game_event_gameobject | |
game_event_gameobject_quest | |
game_event_model_equip | |
game_event_npcflag | |
game_event_npc_vendor | |
game_event_pool | |
game_event_prerequisite | |
game_event_quest_condition | |
game_event_seasonal_questrelation | |
game_graveyard_zone | |
game_tele | |
game_weather | |
gameobject | |
gameobject_involvedrelation | 与触发任务相关的游戏物件. 内核需要这些标记来对任务相关的游戏物件进行预处理以正确显示相关内容 |
gameobject_loot_template | |
gameobject_questrelation | 与任务相关的游戏物件. 当接受相关任务时此类游戏物件将变为可用状态 |
gameobject_template | |
gossip_menu | |
gossip_menu_option | |
instance_encounters | 副本进度记录, 一般仅记录BOSS级生物, 当其死亡时会修改副本进度 |
instance_template | |
item_enchantment_template | |
item_loot_template | |
item_set_names | |
item_template | |
lfg_dungeon_encounters | |
lfg_entrances | |
linked_respawn | |
locales_achievement_reward | |
locales_creature | |
locales_creature_text | |
locales_gameobject | |
locales_item | |
locales_gossip_menu_option | |
locales_item_set_names | |
locales_npc_text | |
locales_page_text | |
locales_points_of_interest | |
locales_quest | |
mail_level_reward | |
mail_loot_template | |
milling_loot_template | |
npc_spellclick_spells | |
npc_text | |
npc_trainer | |
npc_vendor | |
outdoorpvp_template | |
page_text | |
pet_levelstats | |
pet_name_generation | |
pickpocketing_loot_template | |
player_classlevelstats | |
player_factionchange_achievement | |
player_factionchange_items | |
player_factionchange_reputations | |
player_factionchange_spells` | |
player_levelstats | |
player_xp_for_level | |
playercreateinfo | |
playercreateinfo_action | |
playercreateinfo_item | |
playercreateinfo_spell | |
playercreateinfo_spell_custom | 出生法术(配置文件中设置出生即会全部技能时起作用) |
points_of_interest | |
pool_creature | 生物所在的联合体(在联合体中随机选择一个刷新出来) |
pool_gameobject | 物件所在联合体(只能是箱子,采集物,钓鱼,随机刷) |
pool_pool | 锚点池信息. 比如在一个生物群有X%几率刷新在X位置, Y%几率刷新在Y位置, 此类效果都通过这一系统实现 |
pool_quest | |
pool_template | |
prospecting_loot_template | |
quest_poi | |
quest_poi_points | |
quest_template | |
reference_loot_template | |
reputation_reward_rate | |
reputation_spillover_rate | |
script_waypoint | |
script_texts | |
skill_discovery_template | |
skill_extra_item_template | |
skill_fishing_base_level | |
skinning_loot_template | |
smart_scripts | |
spell_area | |
spell_bonus_data | |
spell_dbc | |
spell_enchant_proc | |
spell_group | 法术分组. 同一组的法术不会同时出现, 而是会互相覆盖 |
spell_group_stack_rules | 同组法术的叠加规则. 如术士的"同一时间在同一目标身上仅会有一种诅咒效果生效", 或盗贼闷棍的"同一时间仅会对一个目标生效"等. |
spell_learn_spell | |
spell_linked_spell | |
spell_loot_template | |
spell_pet_auras | |
spell_proc | |
spell_proc_event | 法术触发规则. 这一数据复写了spell.dbc中的触发规则(dbc中写不下这么多规则), 可以实现较为高级的触发效果, 如"造成火焰法术暴击后触发"或"当吸收了暗影伤害之后触发"等等. |
spell_ranks | |
spell_required | |
spell_script_names | |
spell_scripts | |
spell_target_position | |
spell_threat | |
spelldifficulty_dbc | |
transports | |
trinity_string | |
vehicle_accessory | |
vehicle_template_accessory | |
warden_checks | |
waypoint_data | |
waypoint_scripts | |
Waypoints |