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PROC_FLAG_KILL_AND_GET_XP | | Kill that yields experience or honor |
PROC_FLAG_SUCCESSFUL_MILEE_HIT | | |
PROC_FLAG_TAKEN_MELEE_HIT | | Taken damage from melee strike hit |
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | | Successful attack by Spell that use melee weapon |
PROC_FLAG_TAKEN_MELEE_SPELL_HIT | | Taken damage by Spell that use melee weapon |
PROC_FLAG_SUCCESSFUL_RANGED_HIT | | Successful Ranged attack (all ranged attack deal as spell so newer set ) |
PROC_FLAG_TAKEN_RANGED_HIT | | Taken damage from ranged attack (all ranged attack deal as spell so newer set ) |
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | | Successful Ranged attack by Spell that use ranged weapon |
PROC_FLAG_TAKEN_RANGED_SPELL_HIT | | Taken damage by Spell that use ranged weapon |
PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT | | Successful AoE (not 100% sure unused) |
PROC_FLAG_TAKEN_POSITIVE_AOE | | Taken AoE (not 100% sure unused) |
PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT | | Successful AoE damage spell hit (not 100% sure unused) |
PROC_FLAG_TAKEN_AOE_SPELL_HIT | | Taken AoE damage spell hit (not 100% sure unused) |
PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL | | Successful cast positive spell (by default only on healing) |
PROC_FLAG_TAKEN_POSITIVE_SPELL | | Taken positive spell hit (by default only on healing) |
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT | | Successful negative spell cast (by default only on damage) |
PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT | | Taken negative spell (by default only on damage) |
| | Successful do periodic (damage / healing determined from 14-17 flags) |
PROC_FLAG_ON_TAKE_PERIODIC | | Taken spell periodic (damage / healing determined from 14-17 flags) |
PROC_FLAG_TAKEN_ANY_DAMAGE | | |
PROC_FLAG_ON_TRAP_ACTIVATION | | |
PROC_FLAG_TAKEN_OFFHAND_HIT | | Taken off-hand melee attacks(not used) |
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT | | Successful off-hand melee attacks |
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| | If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag) |
| | If set only from normal hit (only damage spells) |
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| | Melee hit result can be Interrupt (not used) |
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PROC_EX_EX_TRIGGER_ALWAYS | | If set trigger always ( no matter another flags) used for drop charges |
PROC_EX_EX_ONE_TIME_TRIGGER | | If set trigger always but only one time |
PROC_EX_ONLY_ACTIVE_SPELL | | Spell has to do damage/heal to proc
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