1、 首先你需要导入一个SQL,那个就是宝石的SQL。这个就是你将在游戏里面使用的宝石,增加了脚本的
INSERT INTO `item_template` VALUES (90001, 0, 0, 0, 'Level Token', 46787, 6, 0, 0, 1, 0, 0, 0, -1, -1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1000, 0, 0, 18282, 0, 0, 0, 8000, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, 0, NULL, 0, -1, 0, -1, 0, '|cff00FF00Use: Level Up|r', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 'item_level', 0, 0, 0, 0, 0, -4);
脚本名称是'item_level
2、给你的代码库增加一个脚本
/*
_______ _ ______
|__ __| | | | ____|
| | __ _ ___| |_ _ _| |__ _ __ ___ _ _
| |/ _` / __| __| | | | __| | '_ ` _ \| | | |
| | (_| \__ \ |_| |_| | |____| | | | | | |_| |
|_|\__,_|___/\__|\__, |______|_| |_| |_|\__,_|
__/ |
|___/
Script Made By Sinistah
Special Thanks To LilleCarl For The Code Snippet
Legend
------
item_id = the item id of the item ur using.
max_lvl = the max lvl the script will allow players to use the item.
lvl = how many levels the item will grant upon used
*/
#include "ScriptPCH.h"
enum
{
item_id = 90001,
max_lvl = 80,
lvl = 1
};
class item_level : public ItemScript
{
public:
item_level() : ItemScript("item_level") { }
bool OnUse(Player* player, Item* item, const SpellCastTargets &)
{
if(player->IsBattlegroundOrArena() || player->isInCombat() || player->isInFlight())
{
player->GetSession()->SendNotification("You Cant Use This Right Now!");
return false;
}
if(player->getLevel() == max_lvl)
{
player->GetSession()->SendNotification("You are already max level.");
return false;
}
player->SetLevel(player->getLevel() == max_lvl ? max_lvl : player->getLevel() + lvl);
player->DestroyItemCount(item_id, 1, true);
player->GetSession()->SendNotification("You have used one level coin.");
return true;
}
};
void AddSC_item_level()
{
new item_level();
}
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